Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2 house-rules / variant rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="glass" data-source="post: 8539197" data-attributes="member: 12251"><p>I only have two "generic" houserules for PF2:</p><ul> <li data-xf-list-type="ul">PCs get either an extra ancestry feat or a general feat at first level (started as an extra ancestry feat, because the ancestries felt a bit lightweight with only the herritage and one feat. Added the option to take a general feat instead because I homebrewed a level 1 general feat and then realised nobody could take it....).</li> <li data-xf-list-type="ul">When making a Recall Knowledge check, players nominate which skill(s) will be used. If none of the skills they nominate are relevant, no roll is made and they get no info, but at least they do not risk crit-failing. This may not be strictly a houserule, since the rules for Recall Knowledge are somewhat vague on the actual proceedure, particularly with regard to IDing creatures (since the relevant skills depend on the creatures' keywords, and the players do not know which skills are appropriate until after someone successfully makes the check, they cannot make an informed decision about whether they should attempt they check with any given skill).</li> </ul><p>I also have a few setting rules for my homebrew setting, Pelhorin. I have fairly close equivalents in every system I use with that setting. The PF2 version looks like this:</p><p></p><p>[SPOILER="Pelhorin PF2 setting rules"]</p><ul> <li data-xf-list-type="ul">Culture is separate from species (what PF2 calls Ancestry). Each player selects a culture, which determines things like starting language options, religious options, and weapon training feats (Ancestry-specific weapon training feats are not available unless they pertain to natural weapon that ancestry physically has.)</li> <li data-xf-list-type="ul">Each character gets two languages for free: The automatic language for their culture, and the campaign language (the latter ensures that PCs can understand each other and most NPCs they meet without postulating a universal "Common" language, which Pelhorin does not have). Languages based on int bonus depend on culture, not ancestry.</li> <li data-xf-list-type="ul">Each character gets [name of culture] Lore as a free trained lore skill.</li> <li data-xf-list-type="ul">Each character gets one uncommon pick at character creation – this does not necessarily have to be something you can actually take at first level, so if you wanted to make sure you get <em>teleport</em> you could nominate it (although check the campaign is going to last long enough first). Other uncommon options need to be found or sought out in play. Character created at higher than first level get one extra pick per five levels. These picks do not automatically grant the item in question, just the ability to buy or select it at the appropriate time.</li> </ul><p><em>ETA:</em></p><ul> <li data-xf-list-type="ul">Elves are weird. Mechanically, this means they have the Plant and Fey traits as well as Humanoid and Elf. Also, they a partial exception to ancestry not determining languages: Elves do not get elven automatically, but they can always take it was one of their language picks even if it is not on their culture’s list.</li> <li data-xf-list-type="ul">True Paladins do not worship gods, and are represented in PF2 by the Champion with the True Paladin class archetype (which takes out the deity references). The paladin cause is still available to normal (god worshipping) Champions, but they would not be referred to as "paladins" in-universe.</li> </ul><p>[/spoiler]</p><p></p><p><em>EDIT: I have been thinking about adding a houserule granting free Lore skills for regions in which a PC adventures for a a span of levels and/or a period of in-game time, but I have not worked out the details yet. Also, I remembered a couple more setting-specific rules (in the spoiler block).</em></p><p></p><p>_</p><p>glass.</p></blockquote><p></p>
[QUOTE="glass, post: 8539197, member: 12251"] I only have two "generic" houserules for PF2: [LIST] [*]PCs get either an extra ancestry feat or a general feat at first level (started as an extra ancestry feat, because the ancestries felt a bit lightweight with only the herritage and one feat. Added the option to take a general feat instead because I homebrewed a level 1 general feat and then realised nobody could take it....). [*]When making a Recall Knowledge check, players nominate which skill(s) will be used. If none of the skills they nominate are relevant, no roll is made and they get no info, but at least they do not risk crit-failing. This may not be strictly a houserule, since the rules for Recall Knowledge are somewhat vague on the actual proceedure, particularly with regard to IDing creatures (since the relevant skills depend on the creatures' keywords, and the players do not know which skills are appropriate until after someone successfully makes the check, they cannot make an informed decision about whether they should attempt they check with any given skill). [/LIST] I also have a few setting rules for my homebrew setting, Pelhorin. I have fairly close equivalents in every system I use with that setting. The PF2 version looks like this: [SPOILER="Pelhorin PF2 setting rules"] [LIST] [*]Culture is separate from species (what PF2 calls Ancestry). Each player selects a culture, which determines things like starting language options, religious options, and weapon training feats (Ancestry-specific weapon training feats are not available unless they pertain to natural weapon that ancestry physically has.) [*]Each character gets two languages for free: The automatic language for their culture, and the campaign language (the latter ensures that PCs can understand each other and most NPCs they meet without postulating a universal "Common" language, which Pelhorin does not have). Languages based on int bonus depend on culture, not ancestry. [*]Each character gets [name of culture] Lore as a free trained lore skill. [*]Each character gets one uncommon pick at character creation – this does not necessarily have to be something you can actually take at first level, so if you wanted to make sure you get [I]teleport[/I] you could nominate it (although check the campaign is going to last long enough first). Other uncommon options need to be found or sought out in play. Character created at higher than first level get one extra pick per five levels. These picks do not automatically grant the item in question, just the ability to buy or select it at the appropriate time. [/LIST] [I]ETA:[/I] [LIST] [*]Elves are weird. Mechanically, this means they have the Plant and Fey traits as well as Humanoid and Elf. Also, they a partial exception to ancestry not determining languages: Elves do not get elven automatically, but they can always take it was one of their language picks even if it is not on their culture’s list. [*]True Paladins do not worship gods, and are represented in PF2 by the Champion with the True Paladin class archetype (which takes out the deity references). The paladin cause is still available to normal (god worshipping) Champions, but they would not be referred to as "paladins" in-universe. [/LIST] [/spoiler] [I]EDIT: I have been thinking about adding a houserule granting free Lore skills for regions in which a PC adventures for a a span of levels and/or a period of in-game time, but I have not worked out the details yet. Also, I remembered a couple more setting-specific rules (in the spoiler block).[/I] _ glass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PF2 house-rules / variant rules
Top