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PF2 house-rules / variant rules
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<blockquote data-quote="Philip Benz" data-source="post: 8539199" data-attributes="member: 6975782"><p>About Recall Knowledge checks...</p><p></p><p>When the PCs first see an adversary or a group of adversaries, I give them a free RK check. They don't have to choose a skill, since they're trying to recall anything they might have learnt about these critters. Instead, I tell them "make a religion/arcana/whatever check on one of your adversaries" and then I frame the knowledge they've gleaned in terms of past research, old stories around a campfire or barroom gossip they may have overheard.</p><p></p><p>Further checks cost actions. But IMHO it is inappropriate to make the PCs choose which skill they're using. When necessary, I make secret checks for them (I have a DM summary sheet with most of their relevant skills, so I don't have to ask them what their bonus is) but whenever possible I ask them to roll, just because players prefer rolling their own checks.</p><p></p><p>The RK paradigm in PF2 is ill-defined at best, so it seems logical to give them some information, even on a failed check. In that case, it's just general background info on the creature, no actual stats and so on. Successful checks will get them the most notorious of the critter's special attacks or weaknesses, and crit successes will get a better list of what the critter can do, or how it can be best attacked. Seems to work fairly well.</p></blockquote><p></p>
[QUOTE="Philip Benz, post: 8539199, member: 6975782"] About Recall Knowledge checks... When the PCs first see an adversary or a group of adversaries, I give them a free RK check. They don't have to choose a skill, since they're trying to recall anything they might have learnt about these critters. Instead, I tell them "make a religion/arcana/whatever check on one of your adversaries" and then I frame the knowledge they've gleaned in terms of past research, old stories around a campfire or barroom gossip they may have overheard. Further checks cost actions. But IMHO it is inappropriate to make the PCs choose which skill they're using. When necessary, I make secret checks for them (I have a DM summary sheet with most of their relevant skills, so I don't have to ask them what their bonus is) but whenever possible I ask them to roll, just because players prefer rolling their own checks. The RK paradigm in PF2 is ill-defined at best, so it seems logical to give them some information, even on a failed check. In that case, it's just general background info on the creature, no actual stats and so on. Successful checks will get them the most notorious of the critter's special attacks or weaknesses, and crit successes will get a better list of what the critter can do, or how it can be best attacked. Seems to work fairly well. [/QUOTE]
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