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General Tabletop Discussion
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PF2e Bestiary: Let's Read and Review!
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<blockquote data-quote="CapnZapp" data-source="post: 7794552" data-attributes="member: 12731"><p>My general impression after quickly browsing half of A and reading the stat blocks:</p><p></p><p>Honestly - why do this. You are going to end up with a huge load of poor scores.</p><p></p><p>Why not consider this your internal notes thread and then summarizing your work once you're done ("ten best and ten worst critters according to Dave")</p><p></p><p>I will certainly not have the strength of mind to follow along and be depressed at the LOADS and LOADS of "0 for no art" and "0 for no new mechanics" scores I see written in your future...</p><p></p><p>In fact, why don't I summarize the thread for you: "PF2 Bestiary: didn't like, too little art and too many variations of the same monster".</p><p></p><p>There. Saved you six months of work [emoji6]</p><p></p><p>Seriously though, if you want people interested you need to lower your standards quite a bit, to focus on the nuggets that's actually there.</p><p></p><p>For example, comparing the animated armor and the animated statue, there actually is a fair bit of variance, but only if you look at every number individually.</p><p></p><p>And since PF2 is a game where every +1 is supposed to be a big deal, something like how the lower-leveled armor have a 50% higher Hardness than the statue, but loses a huge chunk of it's AC once broken, is clearly intended as something that makes the two rather distinct to fight.</p><p></p><p>Don't get me wrong, I perfectly understand the sentiment "that sort of fiddly clutter won't get my heart racing". I just think it is worth reevaluating your original goals for this thread.</p><p></p><p>Happy monster bashing!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7794552, member: 12731"] My general impression after quickly browsing half of A and reading the stat blocks: Honestly - why do this. You are going to end up with a huge load of poor scores. Why not consider this your internal notes thread and then summarizing your work once you're done ("ten best and ten worst critters according to Dave") I will certainly not have the strength of mind to follow along and be depressed at the LOADS and LOADS of "0 for no art" and "0 for no new mechanics" scores I see written in your future... In fact, why don't I summarize the thread for you: "PF2 Bestiary: didn't like, too little art and too many variations of the same monster". There. Saved you six months of work [emoji6] Seriously though, if you want people interested you need to lower your standards quite a bit, to focus on the nuggets that's actually there. For example, comparing the animated armor and the animated statue, there actually is a fair bit of variance, but only if you look at every number individually. And since PF2 is a game where every +1 is supposed to be a big deal, something like how the lower-leveled armor have a 50% higher Hardness than the statue, but loses a huge chunk of it's AC once broken, is clearly intended as something that makes the two rather distinct to fight. Don't get me wrong, I perfectly understand the sentiment "that sort of fiddly clutter won't get my heart racing". I just think it is worth reevaluating your original goals for this thread. Happy monster bashing! [/QUOTE]
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