A full caster that can also be on par with martials at what they do is fundamentally a broken class.The Magus is a half-caster, who dabbles in martials and dabbles in magic.
I am talking about a full-caster. Casting Wish at the highest levels.
A full caster that can also be on par with martials at what they do is fundamentally a broken class.The Magus is a half-caster, who dabbles in martials and dabbles in magic.
I am talking about a full-caster. Casting Wish at the highest levels.
It just means single-target heavy damage.A full caster that can also be on par with martials at what they do is fundamentally a broken class.
So I fundamentally disagree that casting Wish everyday is a reasonable baseline for the abilities of a 17th level character.In this case, the mage hero has spent 17 levels having "dedicated most of their pursuits to the perfection of" wielding magic in "single combat".
At level 17, it is legitimate for martial characters to participate in mythic battles with mythic powers.
For example, if the purpose of the Fighter class is to strictly represent what is humanly possible during historical battles, then that is a fine concept.
However, it is hard to conceive such a class concept ever reaching a level that is higher than level 8. Maybe level 12?
I consider the legendary descriptions of Beowulf to be pushing about level 12.
In other words, if this is the concept, there is no such thing a level 20 Fighter.
The Fighter would function better as a Prestige class that one can multiclass into, that only has levels 1 to 8 (or 12).
Or, in the context of Pathfinder 2, such a "realistic" Fighter would only be feats that are available from levels 1 to 12.
But, if the purpose of the Fighter class is to reach level 20, then at some point the designer must make sense of reaching upper levels that are clearly superhuman compared to a "realistic" soldier.
The level 17 Fighter must be able to do the equivalent of a Wish spell − every day.
For example.
Supposing the Wizard warrior mage has a slot-9 spell at level 17.
The Wizard player can choose whether to spend this slot to cast a Wish spell, or else spend this slot to perform a legendary magical event during single combat.
In terms of design space, there is opportunity cost, and the choice of how to spend the design space maintains overall gaming balance.
One can bring up balance concerns about versatility, being able to cast different spells. Counter concerns include.
• The benefits of versatility are often exaggerated and nerf-hammered.
• In P2, the continuation is of vancian prep, more painful than versatility is good.
• The Fighter design refusing to do things beyond level 8 (or 12), not my problem.
A mage hero that can defeat opponents can balance.
There is nothing magical about a "sword" (pun intended) that makes a sword necessary for the concept of winning single combat.
Even if this particular warrior mage chooses to wield a sword, this sword might be dealing force damage and be clearly magical.
I dont want the martial dabbling of the Magus. I want the mage to be the hero. Not the half-asked martial to be the hero.
The mage who wins fights.
See again..Magus, doing almost exactly as you describeIt just means single-target heavy damage.
A gaming engine can balance this.
There are various ways to balance this. Importantly, a warrior mage can spend spell slots to deal the high damage. Thus these slots cannot be use for combat utility or defense, or outofcombat effects. Everything is tradeoff.
Meanwhile, 5e has competent mages, and they work fine enough.
Balancing based on resource usage isn’t really balance because the adventuring day just isn’t that controlled, especially in PF2 where it makes no assumptions about how long or how many encounters there will be. The only way to do balance in that case is by trading off capabilities. That’s why the magus isn’t a full caster. Someone who can fight like a martial and cast wish is better than a martial (and better than other casters).It just means single-target heavy damage.
A gaming engine can balance this.
There are various ways to balance this. Importantly, a warrior mage can spend spell slots to deal the high damage. Thus these slots cannot be use for combat utility or defense, or outofcombat effects. Everything is tradeoff.
So does PF2. It’s just that “competence” means that they contribute equally (in their own ways) rather than being better (i.e., PF2 has eliminated or mostly eliminated martial-caster disparity, which still exists in 5e even if it’s not as bad as previous editions).Meanwhile, 5e has competent mages, and they work fine enough.
if there was a spell that lets you be an unoptimized fighter for one turn even if you spend resources to get something the fighter has for free this would be the strongest spell in the game.Not every mage needs to be a "support character".
There needs to be options for the hero.
In the mythic of Merlin and King Arthur. I am uninterested in the "mentor". This is a combat game. I am interested in Merlin outright defeating King Arthur in combat.
Nerds rule!
Think of "mages" like modern "superheroes" who defeat opponents by means of magic.
Meanwhile, 5e has competent mages, and they work fine enough.
wish in pf2e is a 10th level spell, which casters get a slot of at level 19 (and which magus' [magi?] never get). also, level 17 casters have 2 9th level spell slots, and get a 3rd at level 18 (and it's possible to get a second level 10 slot with a feat). also, it should be noted that every spell list except the elemental spell list has an equivalent to wish (miracle for divine, alter reality for occult, primal phenomenon for primal), because they only let you replicate 9th level spells from your spell list, as opposed to 7th level spells of spells from other lists that are common or you have access to (and make effects in line with such things and perform actions wish specifically says you can do but yada yada).Supposing the Wizard warrior mage has a slot-9 spell at level 17.
The Wizard player can choose whether to spend this slot to cast a Wish spell,
pf2e is balanced around encounters, not "the work day". this does not follow.There are various ways to balance this. Importantly, a warrior mage can spend spell slots to deal the high damage. Thus these slots cannot be use for combat utility or defense, or outofcombat effects. Everything is tradeoff.
5e doesn't have competent mages - 5e has superior mages, and that's the exact problem pf2e has worked to solve (well, technically they were trying to solve pf1e/3.5e having superior mages, but again, yada yada).Meanwhile, 5e has competent mages, and they work fine enough.
5e doesn't have competent mages - 5e has superior mages, and that's the exact problem pf2e has worked to solve (well, technically they were trying to solve pf1e/3.5e having superior mages, but again, yada yada).
To expand on what was said by @Thomas Shey on the previous page: PF2 does not have custom spell lists per class. Pathfinder doesn’t even try to divide them up. A class that tried to pare down the list would be weird and probably confusing to players because it’s unprecedented in the system. Any assumptions you have about how spells work would now have an exception for that one class. However, it might be interesting to have a class built around focus spells. You would have a bigger point pool that you could spend on different effects, but those would all be specific to your class.
I get it too. I do miss the tool kit that PF1 allowed where I can make any kind of martial or caster, but I also recognize how difficult it often was. Also, because the tool kit always needed expanding there was always another option on the horizon. It got very unwieldy, but man do I really miss that customizability.Pathfinder Second Edition classes are built so you can build your character towards one of the niches it covers well. For fighters this tends to be high single target damage or protecting your allies. For Monks it tends to be control / lock down, being a mobile harrier or being tanky. The same is true for spellcasting classes. Each of the traditions have areas where excel and other areas do not.
I personally like this design as a player and GM because it is more resilient to different encounter schedules and encourages more breadth of group setup. You do not have to, but that is fundamentally how the designers have decided to design the game.
My group is planning on finally returning to Pathfinder to finish our Hell's Rebels game in PF2. I think starting our first PF2 game at level 13 is jumping WELL into the deep end, but we'll see how it goes. Digital character builders have been a godsend, haha.
At lvl 1,wish in pf2e is a 10th level spell, which casters get a slot of at level 19 (and which magus' [magi?] never get). also, level 17 casters have 2 9th level spell slots, and get a 3rd at level 18 (and it's possible to get a second level 10 slot with a feat). also, it should be noted that every spell list except the elemental spell list has an equivalent to wish (miracle for divine, alter reality for occult, primal phenomenon for primal), because they only let you replicate 9th level spells from your spell list, as opposed to 7th level spells of spells from other lists that are common or you have access to (and make effects in line with such things and perform actions wish specifically says you can do but yada yada).
pf2e is balanced around encounters, not "the work day". this does not follow.
5e doesn't have competent mages - 5e has superior mages, and that's the exact problem pf2e has worked to solve (well, technically they were trying to solve pf1e/3.5e having superior mages, but again, yada yada).
seeing a wizard cast a wish spell is rarer than seeing one being eaten by a dragonwish in pf2e is a 10th level spell, which casters get a slot of at level 19 (and which magus' [magi?] never get). also, level 17 casters have 2 9th level spell slots, and get a 3rd at level 18 (and it's possible to get a second level 10 slot with a feat). also, it should be noted that every spell list except the elemental spell list has an equivalent to wish (miracle for divine, alter reality for occult, primal phenomenon for primal), because they only let you replicate 9th level spells from your spell list, as opposed to 7th level spells of spells from other lists that are common or you have access to (and make effects in line with such things and perform actions wish specifically says you can do but yada yada).
pf2e is balanced around encounters, not "the work day". this does not follow.
5e doesn't have competent mages - 5e has superior mages, and that's the exact problem pf2e has worked to solve (well, technically they were trying to solve pf1e/3.5e having superior mages, but again, yada yada).
A couple in the group have prior experience with PF2, but with our group lately it's been The Witcher, Cy_Borg, and the Alien RPG. Arguing to play a quick non-canon adventure with level-1 versions of our PF1 characters so the rest of us have at least SOME exposure.I have to admit, that's going to be sink-or-swim if they're only familiar with PF1e and its kin.
?At lvl 1,
if the last level examples are ridiculous, then why are you coming to me about it? i didn't start them.seeing a wizard cast a wish spell is rarer than seeing one being eaten by a dragon
these examples in the last levels are ridiculous.
no. screw this logic. it's not okay to ignore the design concerns of the second half of the game just because it isn't played as often, especially when ignoring the design concerns of the half of the game is part of the reason it doesn't get played as often. also - this is pf2e, not 5e. how do you know the proportions are the same?the game is played 90% in the first 10 levels and the first 10 levels are 90% of the importance of the game.
the game is played 90% in the first 10 levels and the first 10 levels are 90% of the importance of the game.
A couple in the group have prior experience with PF2, but with our group lately it's been The Witcher, Cy_Borg, and the Alien RPG. Arguing to play a quick non-canon adventure with level-1 versions of our PF1 characters so the rest of us have at least SOME exposure.