Herobizkit
Adventurer
lol I guess I meant "style of game", as in your own personal tastes in your games and types of players... not "kind". 
For me, I looked beyond the character fluff and saw a Van Helsing-type character. The class itself has group "buffs" if you will, casts cleric spells spontaneously, and lots of skill bonuses... basically, a bard on 'roids. I chose to make him a monster hunter before I planned out the character at large; I was later going to drop the hunter and go with the "lawman who was too lawful for the crooked town" angle.I also wonder what the point of Inquisitor is, for a PC party. I mean, normally one would think you're running around searching for heretics; or torturing heretics; or torturing other enemies of the faith. What does that do for the adventuring group? Why are you in the "band of brothers"? With, I might add, a Desna Cleric, two Ulfen barbarians, one of whom summons monsters.
Grufflehead: intense back story, and interesting twist on introducing a character. We got her story, though, but it introduced the Old Woman, her cat, and the young man. We didn't reeeeally meet our heroine (though it might be interesting if you were playing a younger version of the old woman; if you happen to meet one with a cat familiar... I say no more!)
Normally I'd shy away from rape, but I learned that mostly after talking to female gamers. It makes ladies reeeally uncomfortable. In fact, generlaly violence against women turns them off a lot, in any format (unless it's Buffy or Xena).
However, as a big fan of Sword & Sorcery, it's there. Have you thought of having her as a human or half-elf (or even elf) rather than a dwarf? I admit to being rather sexist about my dwarves. Also, if she's gorgeous it adds a note of tragedy to her: everyone's thinking about something that was traumatic for her. NPCs, who could be perfectly nice, might not understand why she's so distant. Sort of a little mermaid figure (ie: the Little Swordmaid). Other quirks are also good, but this is a great base to jump off from.
Other quirks are also good, but this is a great base to jump off from.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.