PFS #30: Cassomir's Locker


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Kronk moves further to the east in the narrow alley and finds another building, this door is shut, but not barred, some scraps of wood just in front of the door. Using caution he manages to open this door too and finds another abandoned building. A large table coated with dust and dirt sits in the middle of the room and some toppled shelves about the walls. The floor bears little sign of any recent passage.

Jalil urges the others to quickly clear the other buildings before moving further ahead. The building to the north is one of the larger ones, perhaps at one time a town hall of sorts. There is a line of chairs behind a low wall that look towards a more elevated single chair. It looks quite like a court room from long ago. A brief look reveals no signs of anything living present beyond a few scurrying rats headed for the corners away from the intrustion.

The building to the south is also empty, a pile of smashed tables and chairs towards one corner.

Moving to the next building on the south side Jalil notices the door here is newer than the previous buildings. In addition this door is locked. Checking the building across the street Jalil finds the same thing, a more recently replaced door with a lock that bars entry to this building.

As Jalil investigates he hears a similar sound of crates moving further ahead from the same place Kayleigh heard a noise.

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Stealth checks for Jalil, Miryam and Kayleigh who are investigating in the main alley moving closer to the sounds of crates.

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Kronk moves to the north meeting the others as Miryam moves speedily, but stealthily up the alley also towards the others as Jalil studies the lock more closely.

Compared to the rest of the doors on the previous buildings this one appears to have been repaired relatively recently and is not boarded over like many of the other doors have been. The lock also seems untarnished indicating it likely is not an original. The lock appears to be a relatively simple lock.

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