PFS #30: Cassomir's Locker

Miryam carefully makes her way down the rope, her eyes falling upon the walls and webbed corners of the chamber as she descends, reaching the wet, slimy floor of the cistern as the sounds of water dripping through the grate in the center of the room echo amongst the breathing of the pathfinders.

Jalil, seeing everyone safely down, pulls the rope up and then lowers his equipment down before going himself. His eyes adjust quickly to the lower light as Miryam's motes of light hover in the air casting light about the room. Unslinging his bow his gaze upon the one unusual body tangled in the webs that looks much different than the dire rat sized corpses. Jalil determines quite quickly that the corpse in the web is that of a bloodless derro.

Kayleigh is already off towards the north tunnel even as Jalil unshoulders his bow. She makes it several yards down the tunnel, sticking to the walkway on the east wall as the noxious fumes of the foul water from the center ditch grow stronger down the hall. The ditch is filled with sewage and other oddities that have been dumped to the sewers from above floating along the surface of the water.

Kayleigh is about halfway towards a junction in the sewer tunnel ahead when Evrand calls out a warning to the others still gathered in the square cistern "Giant spider! Up there in the corner!" he says pointing to the northwest corner of the chamber, high up in the corner.

The spider seems to have seen the group as well...

[sblock=OOC]

Everyone roll initiative!

The spider is 20' off the ground in the northwest corner near the ceiling. Marked with the red dot on the updated map below. 5' squares on the map, if you move, please describe your path somewhat - that can be in the OOC section.

and a brief word on combat in PbP's I run...

Everyone roll initiative and then post your action for when your turn comes up. Keeping in mind that sometimes the situation changes slightly as combat moves forward in PbP. If some action will drastically effect your action it is fine to include an alternative in the OOC section of your post, but try to avoid too many if, then, else statements.

If some action taken by the enemy or other party member affects your action, I generally adjust your action as necessary to have it make sense while keeping the essence of what you wanted to do. These are typically small adjustments just to be sure you still get to do something without slowing the combat too much.

Also, when I post the GM post I sometimes craft the post outside of init order even though the actions all happened on your initiative. Slightly more narrative that way, though mechanically actions happened on your init. You'll see this more in multi-combatant scenarios.

[sblock=Updated Map]
sewers.png

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Kayleigh turns on her heel, cursing at herself mentally. This is what happens when you don't pay attention, Kayleigh. She moves back down the corridor, moving barely back into the room, and awaits her chance to take a slash at the spider.

[sblock=OOC]If the spider moves within range, Kayleigh will attack it.[/sblock]
 

Evrand, somewhat distracted as he is wondering just how many other spiders might be out there, is somewhat slow on the uptake. Nonetheless, he begins singing a rousing tune of bravery and courage, the words and melody reverberating throughout the sewers.

OOC: Action: Inspire Courage
Also--Am I the one in the SE corner? Get too many colors going at once and I'm colorblind.
 

OOC: Evrand is on the south wall, furthest west. I will add letters to the colored dots in future map updates to help make it easier to tell as opposed to only colored dots.
 

Kayleigh, hearing the warning cry from Evrand moves quickly back the tunnel she started down, just entering the room to see a spider in the upper reaches of the northwest corner of the room. With sword in hand she is prepared if the creature moves down from its corner to close with the companions.

Evrand quickly begins his tune as his music fills the air of the chamber, echoing oddly in the damp chamber. Kronk, also moving quickly hurls a bomb at the spider up in the corner, but misjudges the height the spider as it arcs short of the spider's corner exploding on the damp floor beneath it.

The spider seeing Kayleigh come back into the room from the north tunnel slings a string of web at her catching her squarely as she finds herself covered in thin, sticky web hindering her movement.

Pavanna uses her sling to throw a stone at the spider, but she too misjudges the height and distance as the dancing lights Miryam cast dance towards the ceiling above the grate in the center of the floor. The projectile strikes harmlessly against the north wall as the spider turns its attention back to the group clustered at the opposite corner of the room.

Jalil, admonishing himself for not having seen the spider before Evrand lets his readied arrow fly. The arrow pierces the webbing the spider has near it and the arrow sinks into the top section of one of the spider's legs, an ichor leaking from the wound and beginning to drip on the floor below.


[sblock=OOC]

Spider is still 20' off the ground in the corner.

Kayleigh is webbed (an entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run.) - escape artist check or strength check to break free.

Don't forget the Inspire Courage bonus for the next round from Evrand. +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Party health posted in init order.

Party Health

Kayleigh(Ka) (webbed): Unharmed
Evrand(E): Unharmed
Kronk(Kr): Unharmed
Pavanna(P): Unharmed
Jalil(J): Unharmed
Miryam(M): Unharmed

Enemy Health

Spider(S): Slightly Wounded


I added letters to the map to help out. The key is noted in the Party Health above with each character's abbreviation. Let me know if this helps out or not Jarveth.

[sblock=Updated Map]
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[sblock=Dice Rolls]
Kronk's Init -- 1d20+4=10
Spider Init -- 1d20+3=10
Spider Web -- 1d20+3=21
[/sblock]

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As Evrand's song continues to ring through the sewers, he advances toward the eight-legged menace, rapier at the ready. He's wishing now that he'd had his bow drawn, but decides he's got enough going on at the moment.

OOC: Sustaining Inspire Courage, moving 2 NW (3 if only the 1st diagonal counts as 2(?)
 


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