"We trust you shall not fail Karasu." Venture-Captain Themis replies. "The city's welfare depends on it."
With that you leave the Pathfinder lodge and make your way towards the Swift Prison where you are to meet Garver, the man who will show you into the prison itself. You wind your way through the streets on the way to the prison.
Swift Prison’s formidable gates loom over those who pass beneath them. Out front, a gilded statue stares uncaringly at those who serve time beyond her sentry-like gaze. The wrinkled, dirty faces of Cassomir’s prisoners are briefly illuminated behind the bars of the ground floor begging cells. Their pathetic drone as they beg for coppers fills the courtyard in front of the prison.
Hestia’s man, Garver—a tall Taldan man with a slim physique and plain peasant’s clothing—approaches. "You made it. Good. Follow me." Garver turns and enters the prison, marching through myriad hallways that twist and turn and finally end at a plain but thick wooden door. Garver produces a key and says, "Our captured cultist enjoys visitors, and if you like his work, it’s all for sale."
"Are you ready to see the man?" Garver asks as he holds the key.