PFS #41: Crypt of Fools

Kalenth holds his peace, and studies the paintings as well. He hopes he can recognize the depicted buildings should he see them for real.
 

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Jalil studies the paintings as they were shown and does agree that they appear to be paintings of the statue outside, Cassomir's Imperial Hall of Records and the ruined Quickfall Abbey. In addition he also notes that the lone figure in the paintings appears to be Aroden, the immortal who rose the Starstone from the bottom of the Inner Sea.

Upon hearing interest of the paintings being purchased, Garver steps forward from near the stairs and says he can arrange purchasing of the paintings. "The art he has shown you, with the buildings and statue are one gold piece each. The abstracts now scattered about the floor are five siler each." Garver replies.

The crazed painter continues to teeter and continues on in a choppy, broken fashion "The master! The Crypt! The Crypt of Fools!" he begins. "I know not where it is. It is lost to me. The engineers! The engineers must know, they know everything! They have blueprints! Blueprints yes, the engineers have blueprints of everything built by the Taldor government in Cassomir!"

"The Crypt was built by the government to hide the shamed families. To the Hall of Wonders! The engineers are at the Hall of Wonders. Go there! Get blueprints! Find the Crypt and find the master!"

The crazed painter quiets, rocking back and forth on his heels.

[sblock=OOC]

Garver can get the paintings for you and take your money should you wish to purchase. There are three paintings with buildings described in detail, 1gp each. There are about 12 abstract paintings (the ones he has been throwing paint at) at 5sp each.

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Karasu watches the Pathfinders around him spring into action. He turns his head suddenly toward Garver, "Garver can tell Karasu where this Hall of Wonders is? If they have been kidnapping engineers, sounds like a good place to fine some!"
 


The paintings are easily purchased from Garver and he arranges to get the paintings out from the cell for the group to take with them.

"Certainly, I can give you directions to the Hall of Wonders." Garver replies to Karasu and quickly relays them to you. It seems the Hall of Wonders is on the other side of town.

With paintings purchased and directions in hand the group sets off for the Hall of Wonders.

After making your way through the city streets you find yourself near the misshapen building with smoke and steam pouring through many openings. Gears and gizmos can be heard clicking against one another in a rhythmic cadence. A loud "chunk-chunk" sounds as several pistons churn up and down powering some unknown machine. A cacophonous symphony of grinding metal plays on. An enormous sign, nearly the width of the building, declared it to be the Hall of Wonders.

From the outside the walls of the hall appear to be 20 feet tall with a set of front doors placed on an angled wall to one side.

[sblock=OOC]

Here is a map of the city. Area 1 is the Swift Prison. Area 2 is the Hall of Wonders.

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cassomir.jpg

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[sblock=ooc]Are there any ground floor windows with smoke coming out, or other obvious entrances besides the angled doors?[/sblock]
 

[sblock=OOC]

Here is a map of the exterior of the Hall of Wonders. The party is approaching from the top of the map. The double doors are the front entrance, the other spots are windows. Some on the ground floor, some on the upper floor. The section on the left is the ground floor, the section on the right is the upper floor.

The white cloud is the obscuring smoke and steam emanating from the building.

[sblock=Map]
hall_of_wonders.jpg

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Isandra shakes her head looking at all the smoke and steam coming out of the building"Hn, I wouldn't like to work there. Should we knock or...?" she trailed off waiting for suggestions. She wasn't a fan of crashing into a place just like that. "Do you see any engineers around here?"
 
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Karasu looks at Kronk and Isandra and says, "Karasu will meet you inside."

With that he heads to the south side of the building, taking a wide birth around the smoke to the first window and looks inside. (Directly opposite the doors.)
 

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