PFS #41: Crypt of Fools

Isandra's eyes darken as she realizes the other engineers were taken. "Then, we must move out now and stop Dalirio from getting his hands on your comrades. The city might be in great danger with the information they now hold. Did they took anything else? We were told we would find blueprints here to find the Crypt of Fools."

"Wait a moment... Ancient Cassomir construction?" she suddenly has an idea. "Would these places be considered that?" she shows Queck some of the crazy paintings they got that show landmark buildings from the city.

[sblock] The Hall of Records, Quickfall Abbey and... the statue? Did we got anything else beside abstract stuff? :erm: [/sblock]
 
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Kalenths eyes brighten at the thought of the impending hunt. By any chance, mistress Queck, did the cultists say where they were headed with your brethren?"
 

Karasu cleans the blood of the half-orc off his blade on the clothes of the half-orc and sheathes his weapon, approaching Queck. His head cocks to the right violently, at a strong right angle for a few seconds, he bobs his head back and forth looking at the gnome. Returning his head to a more typical position he lets out a low "rrrrrp" and then addresses Queck, "Madam are there also shipwrights working here with your engineers?"
 


The gnome seems really eager to help as the group asks her questions. "I do not know where they were headed with the engineers, only their interest in finding the Crypt of Fools. Why they have interest in that place I know not."

"The Crypt of Fools was a secret graveyard, long fallen from use. Traitorous families were buried there to scrub their stain from Taldan history. The legendss say it was once used by the Ismacco family who was responsible for designing several of the buildings here in Cassomir." Queck continues. "Supposedly clues are hidden in three monuments or locations within the city that point to the location of this lost Crypt."

"The thieves took some of our blueprints, though I am not sure how successful they will be with that as the Crypt was not indicated on the blueprints to our knowledge." Queck adds.

Isandra produces the paintings to show Queck and she puzzles over them for but a moment before replying. "Interesting. Each of these paintings depict an Ismacco design - the statue in front of Swift Prison, The Imperial Hall of Records and the retaining wall at Quickfall Abbey. Where did you get these paintings?"

Karasu looks about the chamber as the others talk to Queck. He notices the room is more or less organized chaos with various gizmos and gadgets throughout the room. He does spot a large open drawer with piles of blueprints spilling over, likely where the blueprints were taken from. As a moment comes up he asks about shipwrights to which Queck replies "Occasionally we work with a shipwright, especially if they have a question on some of the ancient ships. We have none in employ at the moment though."

[sblock=OOC]

Again, sorry for the delay in a post. The weekend started with me being sick and then the little girl got sick on Sunday. Good times...

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Karasu begins digging in the pile of blueprints. "Karasu wonders what they took." He mutters to himself. "So many plans, and details, and ideas. Wonderful ideas. How you find anything in this though may require a blueprint of it's own!"

Karasu stuffs the blueprints back into the drawer, deftly sliding his own blueprint into the jumble.

Turning back to his fellow Pathfinders, "Perhaps we should go to the Hall of Records or Quickfall Abbey then?"
 

Kronk nods, "why not, let's visit the palces on the pictures. We might find out more that way." And he looks again very carfully at each of them.
 

"Sounds like a plan to me; I don't think there's any more to learn here." He turns to the engineers still present. "Sorry we're leaving you with a mess, but time may be important here. I trust you'll be able to handle the clean-up?"
 

Queck smiles and replies "We thank you the help you have provided. It won't take us long to get things tidy enough here."

"Do you know which place you are headed to first?" she asks and then before waiting for a reply says "Oh, wait! Wait right here. I have something that might help you and a token of our thanks for your help."

She hurries off to a remote corner where a heaviliy decorated wooden hutch stands. She rummages through it a bit and returns to the group with four vials of light blue liquid and a slender wand with a series of intricate runes carved upon it. "Here, these are potions that could help tend to your wounds and this wand will assist with finding secret doors and such. You might find it useful in your hunt."

[sblock=OOC]

Queck gives you 4 potions of cure light wounds and a wand of detect secret doors (5 charges).

So where to next?

[sblock=City Map]
cassomir.jpg

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"Thank you, I'm sure this will help us out" Isandra gives the potions to her companions as she thinks they will need them most. She has her own healing after all.

"Hall of Records or Quickfall Abbey? Mmhh... I vote for whichever is closest. There's little time to waste while the other engineers are in danger" Isandra explains.
 

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