PFS #41: Crypt of Fools

Kalenth thanks the gnome for her help, then nods at Isandra's words. "The lady is correct. Shall we?"

The eagerness to hunt is clear in the Andorian's tone.
 

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With the Imperial Hall of Records being closest to your current location, the pathfinders head that direction. Reaching the white stone building the group notices the bas reliefs that circle the building's outside walls.

Taking a closer look at the painting that depicts this building you see the crazed painter's painting depicts these three foot tall bas reliefs at ground level. They are warped and twisted in the painting. Derros stand atop the hall's steps and appear to punish the criminals, each of which wears the robes of Taldan government officials. The painting shows a glowing bas relief on the southwest corner of the building. A lone figure, presumed to be Aroden himself, attempts to sooth a group of frightened children by playing a flute, the notes from the instrument painted above the instrument in the painting.

Today, people go about their business at the building paying little attention to you as you study the painting comparing it to the structure you stand before.

[sblock=OOC]

I will update the city map later with this location, but this should be enough to keep things moving.

[/sblock]
 

The painting shows a glowing bas relief on the southwest corner of the building.

Isandra will try to look for said bas to check if there's anything particular on it. She will also try to see the place where the Aroden is supposed to stand with the children. "I really hope we are on the right lead" she whispers a little concerned looking again at the disturbing images. "Anything?" she asks her friends if they found something she might have overlooked.
 

Kronk will take his time, studying the painting and the area it depicts they stand before. He turns to Isandra, as she glances over it, "I think we should take our time, I have the feeling we are missing something important."

- take 20 on perception.
 

Isandra moves to the southwest corner of the wall and begins searching as Kronk studies the painting some more and decides that seems the most unique portion of the wall. The two spend a fair amount of time searching the bas reliefs along the wall. Together they find a letter "I" inscribed in one of the slight indentations of the bas relief, remarkably similar to the one found on the statue outside the Swift Prison.
 

Kalenth spends his time looking around the ground by the wall and bad relief for recent and/or distinctive tracks.

((taking 20 for 27 on survival))
 

"T on the prison... I on the Hall... mmhh, I think we are up to something here. There might be other letter at the Abbey. Maybe the initials of someone or somewhere?" Isandra will cast detect magic on that part of the wall.
 


[sblock=ooc]I was just looking that up because I remember it as an "I" also. And it is written as an "I" in the statue post.[/sblock]

Karasu look to Isandra, cocking his head to the left as he does. "Awrawk. The gnome told us all three awrak Ismarcco designs. Karasu thinks the "I" is for Ismarcco. When we go to the Abbey Karasu can know for sure."

Karasu bobs his head around and bounces up and down a little then starts to sing a tune, not exactly whistling and pointing "What about these musical notes? Karasu is no musician, can anyone play them?"
 

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