IronWolf
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Round 1
Kronk steps into the crypt as he hurls a bomb towards the clustered group of thugs towards the rear of the room. The bomb misses its mark, but splashes across each of the thugs, sending cries of pain up from that area of the room.
The three work their way towards Kronk, moving quickly, but only the first can reach Kronk. The thug swings a club at him but fails to make contact with Kronk as the it goes harmlessly by. The other two brandish their clubs as they take up positions.
Jalil, undeterred by the now much closer threat moves into the crypt as well, bow drawn as he looses an arrow at the eastern most thug. The shot flies true and slips between the man's ribs sending the thug to the floor, now unmoving.
Isandara hurriedly calls forth sacred blessings and passes those blessings to Kalenth through touch as the bow wielding man steps into position at the doorway to have a clear shot. Loosing an arrow from the short bow, Kalenth sends an arrow through the thugs throat as a mist of blood red peppers the floor as the thug crumples to the ground.
The last thug near Kronk continues to brandish his club as he watches the other two fall to the floor.
[sblock=OOC]
What a round for the heroes! I went ahead and rolled for Kalenth to keep things moving. Karasu is at Gen Con, so I didn't expect a post from him. I will be unable to post on Friday or Saturday, but will post on Sunday/Monday if we have enough actions in by then.
Party Health
Kronk (16): Unharmed
Jalil: Unharmed
Isandra (3): Unharmed
Kalenth: Unharmed
Karasu: Unharmed
Enemy Health
Thug1: Moderately Wounded
Thug2: Dead
Thug3: Dead
[sblock=Updated Map]
[/sblock]
[sblock=Dice Rolls]
Jalil Init -- 1d20+2=9
Thugs Init -- 1d20=16
Kalenth, Attack -- 1d20+4=24
Kalenth, Crit Confirm -- 1d20+4=6
Kalenth, Damage -- 1d6=6
Thug 1, Attack -- 1d20+3=6
[/sblock]
[/sblock]
Kronk steps into the crypt as he hurls a bomb towards the clustered group of thugs towards the rear of the room. The bomb misses its mark, but splashes across each of the thugs, sending cries of pain up from that area of the room.
The three work their way towards Kronk, moving quickly, but only the first can reach Kronk. The thug swings a club at him but fails to make contact with Kronk as the it goes harmlessly by. The other two brandish their clubs as they take up positions.
Jalil, undeterred by the now much closer threat moves into the crypt as well, bow drawn as he looses an arrow at the eastern most thug. The shot flies true and slips between the man's ribs sending the thug to the floor, now unmoving.
Isandara hurriedly calls forth sacred blessings and passes those blessings to Kalenth through touch as the bow wielding man steps into position at the doorway to have a clear shot. Loosing an arrow from the short bow, Kalenth sends an arrow through the thugs throat as a mist of blood red peppers the floor as the thug crumples to the ground.
The last thug near Kronk continues to brandish his club as he watches the other two fall to the floor.
[sblock=OOC]
What a round for the heroes! I went ahead and rolled for Kalenth to keep things moving. Karasu is at Gen Con, so I didn't expect a post from him. I will be unable to post on Friday or Saturday, but will post on Sunday/Monday if we have enough actions in by then.
Party Health
Kronk (16): Unharmed
Jalil: Unharmed
Isandra (3): Unharmed
Kalenth: Unharmed
Karasu: Unharmed
Enemy Health
Thug1: Moderately Wounded
Thug2: Dead
Thug3: Dead
[sblock=Updated Map]

[/sblock]
[sblock=Dice Rolls]
Jalil Init -- 1d20+2=9
Thugs Init -- 1d20=16
Kalenth, Attack -- 1d20+4=24
Kalenth, Crit Confirm -- 1d20+4=6
Kalenth, Damage -- 1d6=6
Thug 1, Attack -- 1d20+3=6
[/sblock]
[/sblock]