Phoenix8008
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Round 11 Summary
-Slashing at Xir again, the skeleton can't seem to get through his armor.
-Xir attempts to smash the damaged one again. But again luck fails him and the blow is diverted.
-Abdul reloads a snapped-off bolt and fires. "No one wants an enlargement?" he asks as his bolt ricochets off the ceiling at him, forcing him to duck.
-Hearing the dwarf, Eleria looks at him hesitantly for a moment, before pushing the sharp end of the spear down to the ground and stepping on it with the intention of snapping off the tip and making either a quarterstaff or a club. The haft of the spear cracks and splinters under her foot, leaving the remainder as a functional quarterstaff.
-The third skeleton swings and barely connects with Xir, slicing him for 2 dmg (Crit not confirmed).
-Elthic makes another swing, and swears loudly as the attack goes wide.
Round 12- Order of battle and conditions
-Skeleton 2: Knocking aside Xirs shield with its own, the skeleton then stabs out with its already bloody scimitar and catches Xir right in the neck. A fountain of red erupts as the xephs hands close around his throat trying to staunch the flow of blood. His hands quickly go slack though as his eyes roll back up into his head and his body slumps to the ground like a puppet with its strings cut. (8 damage, crit confirmed)
-Skeleton 1: Destroyed.
-Xir (AC: 19, HP:-6/12) Dying, -2 Str, >Used 1/4 CLW potion so far
-Abdul (AC:12, HP:5/5) -2 Dex, >Used 3/4 CLW potion so far
-Eleria (AC: 15, HP: 6/7) -1 Dex, >Used 2/4 CLW potion so far
-Skeleton 3: 4 damage, waiting to take action
-Elthic (AC:15, HP: 6/9), >Used 1/4 CLW potion so far
OOC: stonegod, give me a percentile roll each round for Xir till his condition changes. Eleria you can lose the improvised weapon negative modifier since you are okay to use a quarterstaff. Can't wait to see who wins between Elthic and Eleria after the skeletons are gone though.
-Slashing at Xir again, the skeleton can't seem to get through his armor.
-Xir attempts to smash the damaged one again. But again luck fails him and the blow is diverted.
-Abdul reloads a snapped-off bolt and fires. "No one wants an enlargement?" he asks as his bolt ricochets off the ceiling at him, forcing him to duck.
-Hearing the dwarf, Eleria looks at him hesitantly for a moment, before pushing the sharp end of the spear down to the ground and stepping on it with the intention of snapping off the tip and making either a quarterstaff or a club. The haft of the spear cracks and splinters under her foot, leaving the remainder as a functional quarterstaff.
-The third skeleton swings and barely connects with Xir, slicing him for 2 dmg (Crit not confirmed).
-Elthic makes another swing, and swears loudly as the attack goes wide.
Round 12- Order of battle and conditions
-Skeleton 2: Knocking aside Xirs shield with its own, the skeleton then stabs out with its already bloody scimitar and catches Xir right in the neck. A fountain of red erupts as the xephs hands close around his throat trying to staunch the flow of blood. His hands quickly go slack though as his eyes roll back up into his head and his body slumps to the ground like a puppet with its strings cut. (8 damage, crit confirmed)
-Skeleton 1: Destroyed.
-Xir (AC: 19, HP:-6/12) Dying, -2 Str, >Used 1/4 CLW potion so far
-Abdul (AC:12, HP:5/5) -2 Dex, >Used 3/4 CLW potion so far
-Eleria (AC: 15, HP: 6/7) -1 Dex, >Used 2/4 CLW potion so far
-Skeleton 3: 4 damage, waiting to take action
-Elthic (AC:15, HP: 6/9), >Used 1/4 CLW potion so far
OOC: stonegod, give me a percentile roll each round for Xir till his condition changes. Eleria you can lose the improvised weapon negative modifier since you are okay to use a quarterstaff. Can't wait to see who wins between Elthic and Eleria after the skeletons are gone though.

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