Hi,
I'm looking for thoughts/advice/clarification on this variant from the PH2. I'm DM'ing a new campaign, with a druid that wants to take a shapeshifter over a straight-up druid. At first glance, it looks great - not too powerful, but interesting, and well-defined rules around shapeshifting (for those that haven't seen it - you give up standard wild shape and an animal companion for the ability to wild shape an unlimited number of times per day, swiftly, into a small number of forms).
Then I noticed what was missing
* the ability to take an aquatic form to swim or breath underwater. You have land-based forms and aerial forms only.
* the ability to burrow, climb, or do anything aside from fight.
* any regular movement-based abilities at all. You can't assume the form of a monkey, for example, to get a climb bonus - you use your own skills, regardless of form.
* the ability to assume any small or tiny creature. No more songbirds, cats etc.
* the ability to assume any huge form. No more massive creatures in combat.
* no more natural spellcasting feat - they're specifically excluded from taking it.
Now I'm scratching my head. Sure, you get the ability to swiftly change into and out of combat forms, but I think you lose a *lot* of utility. It's more pronounced if you consider all of the Wild Shape feats that a straight-up druid can use to enhance their abilities, that a Shapeshifter can't access. I can't help but think that this char at 13th level will pale in comparison to the 13th level druid with Natural Spellcasting, Fast Wild Shape, Extra Wildshape from our old campaign.
Anyone else see it this way? I can't help but think I'm missing something here...
Cheers
Shaele
I'm looking for thoughts/advice/clarification on this variant from the PH2. I'm DM'ing a new campaign, with a druid that wants to take a shapeshifter over a straight-up druid. At first glance, it looks great - not too powerful, but interesting, and well-defined rules around shapeshifting (for those that haven't seen it - you give up standard wild shape and an animal companion for the ability to wild shape an unlimited number of times per day, swiftly, into a small number of forms).
Then I noticed what was missing
* the ability to take an aquatic form to swim or breath underwater. You have land-based forms and aerial forms only.
* the ability to burrow, climb, or do anything aside from fight.
* any regular movement-based abilities at all. You can't assume the form of a monkey, for example, to get a climb bonus - you use your own skills, regardless of form.
* the ability to assume any small or tiny creature. No more songbirds, cats etc.
* the ability to assume any huge form. No more massive creatures in combat.
* no more natural spellcasting feat - they're specifically excluded from taking it.
Now I'm scratching my head. Sure, you get the ability to swiftly change into and out of combat forms, but I think you lose a *lot* of utility. It's more pronounced if you consider all of the Wild Shape feats that a straight-up druid can use to enhance their abilities, that a Shapeshifter can't access. I can't help but think that this char at 13th level will pale in comparison to the 13th level druid with Natural Spellcasting, Fast Wild Shape, Extra Wildshape from our old campaign.
Anyone else see it this way? I can't help but think I'm missing something here...

Cheers
Shaele