PH2- The Darque Portal (B4cchus judging)

"See," says Peladus as he runs his hands between the mattress and the wall, "people never check behind the cushions for lost coins."

"Well, I make it 3 gold and 5 silver each. Periwinkle, perhaps you could hold the gems for us until we are able to sell them. After all," - and here he kisses Periwinkle's fingers - "there is no better place for gems than on a beautiful woman."

"The rest of this gear is too heavy for me to lug around but you might like to take some of it. I'll keep the keys safe."

The young wizard wraps the keys in a kerchief and puts them into an inner pocket of his cloak, taking care that they don't clank when he moves.

"Now, once the goddess gives her blessing we should move on."
 

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Periwinkle giggles and dimples prettily at Pedalus, tucking the gems carefully into her pack. Despite the incongruous grimness of their surroundings, she skips gaily as she moves between the party members, closing their wounds with flicks of her wand.

ooc: heal Xir 4 and 5. Heal Konai 8. The wand has 4 charges remaining after this.
 

Kona'i thanks Periwinkle for her healing with a bow and a smile. After the treasure is stowed away you continue down the corridor past the guard room. Just down the hall is a corner. As you round the corner you find yourselves looking down a hall on the right hand side lined with cells. From within the cells you hear mutterings and muffled talking in the common tongue.

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This seems too easy, so Peladus taps Xir on the shoulder and whispers, "Come on, let's check the cells." He hands him his loaded crossbow and says to the others, "Keep watch, and be ready to come quickly if we call."

He then removes the keys from his pocket and moves quietly to the first cell on the right. Looking in, he checks the occupants he can see, before calling softly to them.

"Hey, are you from Haven? Quiet now! We've come to rescue you."

He then tries the keys until he finds the one which unlocks the door. Stepping back, he retrieves his crossbow from Xir and holds it at the ready, in case there's an enemy or a spy in the cell.

"Now keep it down! We're going to get you out of here. Who else is in the cells? Are there any guards, apart from the ones in the guardroom? Don't worry - we've already dealt with them."

He'll work his way around the corridor and back, repeating the procedure and periodically enjoining the prisoners to keep quiet. He encourages them to stay close to the door of their cells, so as to keep a clear space in the centre of the corridor.
 




Periwinkle follows Pedalus up and down the row of cells. Her eyes glitter with excitement as she exclaims in a dramatic "whisper" that probably couldn't be heard from more than a few hundred feet away: "PSST! Hey! We're here to rescue you! We've killed all kinds of goblins and guards and jailers and such and we've got the keys, and pretty soon we're going to find a way to reverse the portal and then we can all go home and have a nice cup of tea!"

ooc: next initiative: 11
 

Peladus - that's P-e-l-a-d-u-s ;) - lifts his eyes to the heavens at the first of Periwinkle's stage whispers. Turning around, he smiles and lays a finger gently on her lips.

"Ssh! Sweet lady - if the goblins hear you, then these good people's lives might be forfeit. We must be quiet."

Smiling again to reassure her, he then turns back to the task at hand.
 

You do indeed find guards and soldiers (such as they are) from Haven residing within the cells. Most are in fair shape as they haven't had time to starve in the short time they've been captured. But they have been roughed up and mistreated it seems. Several are bruised or bloodied. They seem cautiously excited at your appearance and assure you that there are no guards hiding in the cells or further down the hall.

As you free them from the cells, they mill about, uncertain of what to do next. They help their own wounded along and ready themselves to follow you.
 

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