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Phanton Steed
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<blockquote data-quote="Herremann the Wise" data-source="post: 2677081" data-attributes="member: 11300"><p>This came up in our game where my character has Phantom Steed as one of his "everyday cast" spells.</p><p></p><p>Does the quasi-real creature have some definable physiology? If so, this would indicate susceptability to certain fortitude effects - poisons etc.</p><p></p><p>The fact that dexterity is used in its AC seems to imply that it will try to avoid being struck. As it has a +5 dex bonus, I suppose this could be reasonably applied to reflex saves to avoid a fireball.</p><p></p><p>As for will saves, I have no idea. It understands the directions of its rider which points to some form of perception and thus wisdom. Is this a function of the spell though and not the inherent perception of the creature?</p><p></p><p>I can't see why the steed could not be made invisible. This would seem reasonable.</p><p></p><p>As for Speak with Animals, I would suggest this most certainly would not work. The only thing that might work if the creature could talk or at the very least understand would be tongues. Even on this though, I would still hesitate.</p><p></p><p>In terms of levitating, I would say this is a no go unless it came from the rider and even then, this would be debatable as the terms of the agreement are allowing you to ride it, not control it's will to be allowed to levitate.</p><p></p><p>As for mind-affecting spells, the quasi-real part would seem to indicate that it might not have a mind. See above question for will saves to determine whether you would consider this.</p><p>On the whole, I think this is more about interpretation rather than a series of definite rulings. Hope it helps though.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2677081, member: 11300"] This came up in our game where my character has Phantom Steed as one of his "everyday cast" spells. Does the quasi-real creature have some definable physiology? If so, this would indicate susceptability to certain fortitude effects - poisons etc. The fact that dexterity is used in its AC seems to imply that it will try to avoid being struck. As it has a +5 dex bonus, I suppose this could be reasonably applied to reflex saves to avoid a fireball. As for will saves, I have no idea. It understands the directions of its rider which points to some form of perception and thus wisdom. Is this a function of the spell though and not the inherent perception of the creature? I can't see why the steed could not be made invisible. This would seem reasonable. As for Speak with Animals, I would suggest this most certainly would not work. The only thing that might work if the creature could talk or at the very least understand would be tongues. Even on this though, I would still hesitate. In terms of levitating, I would say this is a no go unless it came from the rider and even then, this would be debatable as the terms of the agreement are allowing you to ride it, not control it's will to be allowed to levitate. As for mind-affecting spells, the quasi-real part would seem to indicate that it might not have a mind. See above question for will saves to determine whether you would consider this. On the whole, I think this is more about interpretation rather than a series of definite rulings. Hope it helps though. Best Regards Herremann the Wise [/QUOTE]
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