Pharmacist Class


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I have just uploaded Pharmacist Class Please use this thread for comments.

I see a sorcerer with special effects. It may fit a high tech level campaign, maybe in modern days. I really like the blur in material requirement in 5e (magic items buying, selling, making), so this is not a class for me.

Maybe can you create a sub-class of sorcerer... harder, since these are origins....
 

The purpose of the class is for a non-magic user who uses knowledge of animals, herbs and plants to concoct poisons and healing cures. It replicates the spells as naturalistic equivalent, but its not actually casting spells, so a subclass of anything won't really fit.

I'm really mostly curious to find out if there are any wild or obvious imbalances in the class.
 
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