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Community
General Tabletop Discussion
*Pathfinder & Starfinder
PHB Classes: What needs love?
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<blockquote data-quote="erik_the_guy" data-source="post: 4316706" data-attributes="member: 70483"><p>I agree with pretty much everything you said. </p><p>Rituals seem like an expensive last resort when other party members can't achieve the same effect with a skill check. The dual class system is imperfect (but I prefer it to all previous editions). More spells for wizards are a must.</p><p>The fact that 90% of character creation deals with combat is okay with me. When you make the character (on paper) combat is the most important part. The role playing aspects of the character aren't subject to rules in the PHB and don't really go on the character sheet, it is up to the players to bring this out during play.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4316706, member: 70483"] I agree with pretty much everything you said. Rituals seem like an expensive last resort when other party members can't achieve the same effect with a skill check. The dual class system is imperfect (but I prefer it to all previous editions). More spells for wizards are a must. The fact that 90% of character creation deals with combat is okay with me. When you make the character (on paper) combat is the most important part. The role playing aspects of the character aren't subject to rules in the PHB and don't really go on the character sheet, it is up to the players to bring this out during play. [/QUOTE]
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PHB Classes: What needs love?
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