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PHB Races in a Post-MotM 5E
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<blockquote data-quote="Ondath" data-source="post: 8636279" data-attributes="member: 7031770"><p>From the start of Tasha's I had the sinking feeling that WotC's new stance threw the baby out with the bathwater by declaring cultural traits to be too divisive to cover in any game mechanics, which is the primary reason why I dislike the post-Tasha's design principles since it lets such a massive playing field go to waste (to be fair, when Tasha's first came out I was fairly neutral on the change and defended it pretty vigorously against grognards who read ill-intent from the get-go in my country's TTRPG community, but the more time passed the more it felt like what was initially presented as "totally optional" was the new norm). Everything from creature sizes and lifespans being generic and variable to the races they've shown so far all point in this direction. Assuming the free-feat-backgrounds in Krynn UAs are also indicative of their new background design, I think we still won't see any cultural traits there: We will see mechanics of specific background elements (being a knight/mage/farmer etc.) more fleshed out for sure, but these will be more about one's profession than their culture in my opinion.</p><p></p><p>For people who'd like culture to be a distinct mechanical component, A5E will always be there, I guess.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8636279, member: 7031770"] From the start of Tasha's I had the sinking feeling that WotC's new stance threw the baby out with the bathwater by declaring cultural traits to be too divisive to cover in any game mechanics, which is the primary reason why I dislike the post-Tasha's design principles since it lets such a massive playing field go to waste (to be fair, when Tasha's first came out I was fairly neutral on the change and defended it pretty vigorously against grognards who read ill-intent from the get-go in my country's TTRPG community, but the more time passed the more it felt like what was initially presented as "totally optional" was the new norm). Everything from creature sizes and lifespans being generic and variable to the races they've shown so far all point in this direction. Assuming the free-feat-backgrounds in Krynn UAs are also indicative of their new background design, I think we still won't see any cultural traits there: We will see mechanics of specific background elements (being a knight/mage/farmer etc.) more fleshed out for sure, but these will be more about one's profession than their culture in my opinion. For people who'd like culture to be a distinct mechanical component, A5E will always be there, I guess. [/QUOTE]
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