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*Pathfinder & Starfinder
PHB2: Melee Weapon Mastery - am I missing something?
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<blockquote data-quote="evilbob" data-source="post: 3614726" data-attributes="member: 9789"><p>For those questioning the bonus: it is unnamed. It stacks with everything.</p><p></p><p></p><p>For those who believe this feat is actually just the "right" amount of boost, and WF/WS/GWF/GWS are just underpowered: I have to say I disagree. Weapon Focus - a mere +1 to your attack - is a very plain, very uninspiring feat, it's true - and it may seem dinky next to some of the fluff that's been thrown out in recent supplements. But the truth is, +1 to your attack is HUGE. It really, really is HUGE. That's +1 to every attack you ever make, ever. That's +1 to disarms, sunders, full attacks, single attacks, cleaves, critical confirmations... Sure, +1 doesn't seem like much, but over the course of an encounter, or a level, or a campaign: THAT ADDS UP. And for a two-handed fighter with PA, that +1 to attack can also be a +2 to damage. +2 to damage on every hit, every cleave, doubled for every crit... Believe me, the numbers add up and they add up quickly. Weapon Focus is a no-brainer feat because it really is that good: +1 to every attack you ever make REALLY IS powerful. If you don't believe it, look to every other D&D mechanic: +1 to saves, +1 to AC, +1 to weapon attack/damage... All of these things are big because that's the point of D&D: a higher number is better. Even a higher number that's only higher by one is still <em>higher</em>, and it will <em>always </em>be better. This is why <em>bless</em> is such a great level 1 cleric spell and why bards are actually useful. +1 is GREAT! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Constrast that with +2 to attack, +2 to damage. That's <em>rediculous</em>. That's also a +6 to damage for a two-handed PAer, which is even MORE outrageous. The benefit of having +2 to EVERY attack and +2 to EVERY damage over the course of a long campaign is amazing. Clearly, this is broken; clearly, this is much too powerful.</p><p></p><p></p><p>That's why I say "get it while you can" because if anyone at WotC cared about quality it'd be out in a heartbeat.</p><p></p><p>Edit: The MWM(bludgeoning) + MWM(piercing) + morningstar tactic is PRICELESS! What a wonderful abuse of a broken rule! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 3614726, member: 9789"] For those questioning the bonus: it is unnamed. It stacks with everything. For those who believe this feat is actually just the "right" amount of boost, and WF/WS/GWF/GWS are just underpowered: I have to say I disagree. Weapon Focus - a mere +1 to your attack - is a very plain, very uninspiring feat, it's true - and it may seem dinky next to some of the fluff that's been thrown out in recent supplements. But the truth is, +1 to your attack is HUGE. It really, really is HUGE. That's +1 to every attack you ever make, ever. That's +1 to disarms, sunders, full attacks, single attacks, cleaves, critical confirmations... Sure, +1 doesn't seem like much, but over the course of an encounter, or a level, or a campaign: THAT ADDS UP. And for a two-handed fighter with PA, that +1 to attack can also be a +2 to damage. +2 to damage on every hit, every cleave, doubled for every crit... Believe me, the numbers add up and they add up quickly. Weapon Focus is a no-brainer feat because it really is that good: +1 to every attack you ever make REALLY IS powerful. If you don't believe it, look to every other D&D mechanic: +1 to saves, +1 to AC, +1 to weapon attack/damage... All of these things are big because that's the point of D&D: a higher number is better. Even a higher number that's only higher by one is still [I]higher[/I], and it will [I]always [/I]be better. This is why [I]bless[/I] is such a great level 1 cleric spell and why bards are actually useful. +1 is GREAT! :) Constrast that with +2 to attack, +2 to damage. That's [I]rediculous[/I]. That's also a +6 to damage for a two-handed PAer, which is even MORE outrageous. The benefit of having +2 to EVERY attack and +2 to EVERY damage over the course of a long campaign is amazing. Clearly, this is broken; clearly, this is much too powerful. That's why I say "get it while you can" because if anyone at WotC cared about quality it'd be out in a heartbeat. Edit: The MWM(bludgeoning) + MWM(piercing) + morningstar tactic is PRICELESS! What a wonderful abuse of a broken rule! :) [/QUOTE]
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PHB2: Melee Weapon Mastery - am I missing something?
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