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General Tabletop Discussion
*Pathfinder & Starfinder
PHB2: Melee Weapon Mastery - am I missing something?
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<blockquote data-quote="Nifft" data-source="post: 3615675" data-attributes="member: 6562"><p>The thing is, a Fighter's versatile attacks start to be just plain useless against too many foes at a certain level.</p><p></p><p>Improved Sunder? Great, have fun against this bebelith.</p><p></p><p>Improved Trip? Good luck fighting foes who are Huge, or flying, or oozes, or snakes, or incorporeal...</p><p></p><p>Great Cleave ... "Awesome, a room full of mooks!" -- "<em>Fireball</em>." -- "Where'd my mooks go?!"</p><p></p><p>Tactical options? Fighter: "I have a +4 bonus to Sunder checks, Trip checks, Bull Rush checks, Disarm checks, and Grapple checks!" -- Barbarian: "I have +8 Strength! GAH HA HA HA HA!!!"</p><p></p><p>- - -</p><p></p><p>Basically, the Fighter's chosen niche -- <u>whatever it may be</u> -- is swiftly eroded by the Druid, Cleric and Wizard. A self-buffed Cleric can out-perform a Fighter at inflicting damage or tanking (absorbing damage and controlling the battlefield). A Wild Shaped Druid has the option of choosing a wide variety of bonus feats (on the fly), and of course has multiple special attacks to choose from as well (including Trip, Pounce, and Improved Grab -- again, on the fly). (Oh, and they can cast spells, too.)</p><p></p><p>Wizards tend to mop up multitudes of mooks more efficiently than Fighters. (Fewer times per day, sure -- unless they make, find or buy wands or staffs.)</p><p></p><p>Druids, of course, can melee, deal area damage, <u>and</u> throw a variety of utility spells, in addition to bringing a formidable Animal Companion with them, and summoning helpers.</p><p></p><p>Where is a Barbarian most helpful? In an anti-magic field, or when facing Rogues -- Uncanny Dodge + Cleave makes for a nice surprise against a pair of wanna-be flankers.</p><p></p><p>Anyway. Just my experience.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3615675, member: 6562"] The thing is, a Fighter's versatile attacks start to be just plain useless against too many foes at a certain level. Improved Sunder? Great, have fun against this bebelith. Improved Trip? Good luck fighting foes who are Huge, or flying, or oozes, or snakes, or incorporeal... Great Cleave ... "Awesome, a room full of mooks!" -- "[i]Fireball[/i]." -- "Where'd my mooks go?!" Tactical options? Fighter: "I have a +4 bonus to Sunder checks, Trip checks, Bull Rush checks, Disarm checks, and Grapple checks!" -- Barbarian: "I have +8 Strength! GAH HA HA HA HA!!!" - - - Basically, the Fighter's chosen niche -- [u]whatever it may be[/u] -- is swiftly eroded by the Druid, Cleric and Wizard. A self-buffed Cleric can out-perform a Fighter at inflicting damage or tanking (absorbing damage and controlling the battlefield). A Wild Shaped Druid has the option of choosing a wide variety of bonus feats (on the fly), and of course has multiple special attacks to choose from as well (including Trip, Pounce, and Improved Grab -- again, on the fly). (Oh, and they can cast spells, too.) Wizards tend to mop up multitudes of mooks more efficiently than Fighters. (Fewer times per day, sure -- unless they make, find or buy wands or staffs.) Druids, of course, can melee, deal area damage, [u]and[/u] throw a variety of utility spells, in addition to bringing a formidable Animal Companion with them, and summoning helpers. Where is a Barbarian most helpful? In an anti-magic field, or when facing Rogues -- Uncanny Dodge + Cleave makes for a nice surprise against a pair of wanna-be flankers. Anyway. Just my experience. Cheers, -- N [/QUOTE]
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PHB2: Melee Weapon Mastery - am I missing something?
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