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General Tabletop Discussion
*Pathfinder & Starfinder
PHB2: Melee Weapon Mastery - am I missing something?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3616353" data-attributes="member: 710"><p>A selfbuffed Cleric might be more powerful in direct combat, but keep in mind that most these buffs take a few rounds to activate, and don't last very long. </p><p>Who is holding of the attacks while the Cleric is busy buffing himself? Who ensures that no one attempts to get behind the melee line of defense and get to the wizard?</p><p></p><p>That's the Fighter. And that's also where all the special maneuvers come in. They don't work against all monsters (probably to few monsters at higher levels), but they are the best way to keep all the damage dealing of the NPCs and monsters down. Everybody else can only hope on disabling the foe with a spell that costs expendable resources, or dealing enough damage in a very short period of time.</p><p></p><p>Tripping a NPC seriously reduces his combat effectiveness and weakens his defense. </p><p>(Unfortunately, tripping has the counter-drawback, which is why you probably should use a trip weapon and quickdraw)</p><p>Grappling is death to most spellcasters, especially the arcane ones, provided you have at least one team mate that can damage him safely while you're grappling him. Against foes with multiple and/or powerful melee or ranged attacks, it is also pretty useful, even if you have no chance of dealing damage yourself. </p><p></p><p>While a Barbarian or Cleric might be able to use one of these tricks, it is hard for them to learn both of them.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3616353, member: 710"] A selfbuffed Cleric might be more powerful in direct combat, but keep in mind that most these buffs take a few rounds to activate, and don't last very long. Who is holding of the attacks while the Cleric is busy buffing himself? Who ensures that no one attempts to get behind the melee line of defense and get to the wizard? That's the Fighter. And that's also where all the special maneuvers come in. They don't work against all monsters (probably to few monsters at higher levels), but they are the best way to keep all the damage dealing of the NPCs and monsters down. Everybody else can only hope on disabling the foe with a spell that costs expendable resources, or dealing enough damage in a very short period of time. Tripping a NPC seriously reduces his combat effectiveness and weakens his defense. (Unfortunately, tripping has the counter-drawback, which is why you probably should use a trip weapon and quickdraw) Grappling is death to most spellcasters, especially the arcane ones, provided you have at least one team mate that can damage him safely while you're grappling him. Against foes with multiple and/or powerful melee or ranged attacks, it is also pretty useful, even if you have no chance of dealing damage yourself. While a Barbarian or Cleric might be able to use one of these tricks, it is hard for them to learn both of them. [/QUOTE]
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PHB2: Melee Weapon Mastery - am I missing something?
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