Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PHB2: Melee Weapon Mastery - am I missing something?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FatherTome" data-source="post: 3654842" data-attributes="member: 50815"><p>I disagree with MWM being 'broken' or 'too good'. Additionally, our group views MWM as an unnamed +2/+2 bonus which stacks on WF/GWF/WS/GWS.</p><p></p><p>In the RAW context of D&D, using base classes exclusively, and only the PHB/DMG/MM, Fighters have certain advantages over Rangers, Barbarians, and Monks - 11 bonus fighter feats mean that you get all the cool combat moves, and if you take WF/GWF/WS/GWS, you're ending up with +2 to hit and +4 to damage at level 8. Bear in mind that around level 8, your fighter probably has a +2 sword, and if we're talking a stock longsword, that means 1d8+6+str damage per attack as a base, with (at level 8) a +12/+7 to hit before STR mods.</p><p></p><p>A RAW barbarian lacks the WF chain but all other things being equal has greater strength when raging, so his great axe will be attacking at +10/+5 before STR and dealing 1d12+2+1.5*str, which puts his average damage as slightly better, his to hit rolls on par with the fighter, and his AC on average something like 7-9 points worse (assuming a barbarian uses a breastplate and the fighter uses full plate).</p><p></p><p>If you add PHBII to the mix, the fighter now has the option to trade in some of his 'cool combat move' feats in exchange for more straight up to hit and damage, and gives you more options for 'cool combat moves'. If you use a slashing weapon, Slashing Flurry grants you an additional attack at a penalty (if I'm +16 to hit, and I use Slashing Flurry, instead of attacking at +16, +11, +6, +1, I attack at +11, +11, +6, +1, and -4). Combine Slashing Flurry with Weapon Supremacy's +5 to a single attack action, and you're effectively getting five iterative attacks instead of four.</p><p></p><p>Fighters get flexibility - if all you want is damage, go with a barbarian-type.</p></blockquote><p></p>
[QUOTE="FatherTome, post: 3654842, member: 50815"] I disagree with MWM being 'broken' or 'too good'. Additionally, our group views MWM as an unnamed +2/+2 bonus which stacks on WF/GWF/WS/GWS. In the RAW context of D&D, using base classes exclusively, and only the PHB/DMG/MM, Fighters have certain advantages over Rangers, Barbarians, and Monks - 11 bonus fighter feats mean that you get all the cool combat moves, and if you take WF/GWF/WS/GWS, you're ending up with +2 to hit and +4 to damage at level 8. Bear in mind that around level 8, your fighter probably has a +2 sword, and if we're talking a stock longsword, that means 1d8+6+str damage per attack as a base, with (at level 8) a +12/+7 to hit before STR mods. A RAW barbarian lacks the WF chain but all other things being equal has greater strength when raging, so his great axe will be attacking at +10/+5 before STR and dealing 1d12+2+1.5*str, which puts his average damage as slightly better, his to hit rolls on par with the fighter, and his AC on average something like 7-9 points worse (assuming a barbarian uses a breastplate and the fighter uses full plate). If you add PHBII to the mix, the fighter now has the option to trade in some of his 'cool combat move' feats in exchange for more straight up to hit and damage, and gives you more options for 'cool combat moves'. If you use a slashing weapon, Slashing Flurry grants you an additional attack at a penalty (if I'm +16 to hit, and I use Slashing Flurry, instead of attacking at +16, +11, +6, +1, I attack at +11, +11, +6, +1, and -4). Combine Slashing Flurry with Weapon Supremacy's +5 to a single attack action, and you're effectively getting five iterative attacks instead of four. Fighters get flexibility - if all you want is damage, go with a barbarian-type. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PHB2: Melee Weapon Mastery - am I missing something?
Top