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PHB2: Melee Weapon Mastery - am I missing something?
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<blockquote data-quote="Lonely Tylenol" data-source="post: 3654919" data-attributes="member: 18549"><p>Wizards can fly, can do damage to a room full of enemies, can teleport, can protect against various threats, and can perform various and sundry other functions. Clerics have many of the same powers, and can heal. The fighter hurts things by hitting them with weapons. He also has a few tactical tricks. The barbarian doesn't have those tricks, and to make up for it he gets more focus on the "hurting things with weapons" strategy. A barbarian should be able to do more damage than a fighter, because he's more specialized on that approach. A fighter should be able to do more damage than a wizard or cleric, who have versatility and access to abilities that the fighter can't match--ostensibly in exchange for their straightforward ability to dish out damage.</p><p></p><p>If a wizard can deal more damage than a fighter, and can also throw around status effects, area-of-effect damage, battlefield control effects, buffs, and utility spells, then what advantage has a fighter got? He has more HP, and doesn't run out of attacks. Of course, none of my wizard characters ever run out of attacks. That's what wands and scrolls are for. Not to mention that being a wizard increases the ease of a strategic retreat for resupplying.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3654919, member: 18549"] Wizards can fly, can do damage to a room full of enemies, can teleport, can protect against various threats, and can perform various and sundry other functions. Clerics have many of the same powers, and can heal. The fighter hurts things by hitting them with weapons. He also has a few tactical tricks. The barbarian doesn't have those tricks, and to make up for it he gets more focus on the "hurting things with weapons" strategy. A barbarian should be able to do more damage than a fighter, because he's more specialized on that approach. A fighter should be able to do more damage than a wizard or cleric, who have versatility and access to abilities that the fighter can't match--ostensibly in exchange for their straightforward ability to dish out damage. If a wizard can deal more damage than a fighter, and can also throw around status effects, area-of-effect damage, battlefield control effects, buffs, and utility spells, then what advantage has a fighter got? He has more HP, and doesn't run out of attacks. Of course, none of my wizard characters ever run out of attacks. That's what wands and scrolls are for. Not to mention that being a wizard increases the ease of a strategic retreat for resupplying. [/QUOTE]
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PHB2: Melee Weapon Mastery - am I missing something?
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