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PHB2: Melee Weapon Mastery - am I missing something?
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<blockquote data-quote="Felon" data-source="post: 3655000" data-attributes="member: 8158"><p>It's the third option you chose not to consider: I'm right.</p><p></p><p>BoBS = Heaven for warriors who want to both tank and nuke. Having your cake and eating it too.</p><p></p><p></p><p>I'm tempted to say "pages 48-94", but really, what do you want here? A line item notation of every little maneuver that gives you a much bigger benefit than any feat? Or better yet, makes a feat like Power Attack two or three or four times nastier? I say "bonecrusher", and then you proceed to tell me how it's poo? </p><p></p><p></p><p>So, your rationalization is that a warrior should not just have better defense in the form of more AC and HP, and more resilience in the form of unlimited charges on his attacks, but on top of that--because that's just not enough--the warrior should also have greater damage output. The warrior gets to both nuker and tank, and the spellcaster's edge? The ability to fly around and heal and do other "tricks". They just sit back with their lower defense and offense and feel compensated by their fly, cure, and knock spells? That they can bog down and debuff opponents so they can be chopped up more easily? They just handle all of the little catty-corner challenges that aren't fixed by brute offense and ironclad defense, sort of like the way 1e thieves sat around and waited for a chance to pick a lock?</p><p></p><p>Sorry, but that's got a pretty lousy taste to it. I find this notion that versatility is fair compensation for less raw, direct power to be pretty flawed. Power is pretty much in a class all its own. You don't need to fly away from a dead enemy, or heal wounds he didn't get to inflict because he was promptly squashed, or lay down bogs and debuffs for corpses. </p><p></p><p>When you see a mage busting out a wand or a scroll, that doesn't mean that he's not bleeding out resources. Just the opposite. Even a self-made scroll is a hell of an expensive proposition for spells once you get over 3rd or 4th level. More to the point, wands and scrolls are almost always at a lowered caster level, so while you may not see a wizard just clap his hands and say "I'm out", there is a decline in effectiveness when he's at that point. His flame is dying, while the warrior's is constant.</p></blockquote><p></p>
[QUOTE="Felon, post: 3655000, member: 8158"] It's the third option you chose not to consider: I'm right. BoBS = Heaven for warriors who want to both tank and nuke. Having your cake and eating it too. I'm tempted to say "pages 48-94", but really, what do you want here? A line item notation of every little maneuver that gives you a much bigger benefit than any feat? Or better yet, makes a feat like Power Attack two or three or four times nastier? I say "bonecrusher", and then you proceed to tell me how it's poo? So, your rationalization is that a warrior should not just have better defense in the form of more AC and HP, and more resilience in the form of unlimited charges on his attacks, but on top of that--because that's just not enough--the warrior should also have greater damage output. The warrior gets to both nuker and tank, and the spellcaster's edge? The ability to fly around and heal and do other "tricks". They just sit back with their lower defense and offense and feel compensated by their fly, cure, and knock spells? That they can bog down and debuff opponents so they can be chopped up more easily? They just handle all of the little catty-corner challenges that aren't fixed by brute offense and ironclad defense, sort of like the way 1e thieves sat around and waited for a chance to pick a lock? Sorry, but that's got a pretty lousy taste to it. I find this notion that versatility is fair compensation for less raw, direct power to be pretty flawed. Power is pretty much in a class all its own. You don't need to fly away from a dead enemy, or heal wounds he didn't get to inflict because he was promptly squashed, or lay down bogs and debuffs for corpses. When you see a mage busting out a wand or a scroll, that doesn't mean that he's not bleeding out resources. Just the opposite. Even a self-made scroll is a hell of an expensive proposition for spells once you get over 3rd or 4th level. More to the point, wands and scrolls are almost always at a lowered caster level, so while you may not see a wizard just clap his hands and say "I'm out", there is a decline in effectiveness when he's at that point. His flame is dying, while the warrior's is constant. [/QUOTE]
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PHB2: Melee Weapon Mastery - am I missing something?
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