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<blockquote data-quote="Silverblade The Ench" data-source="post: 4798392" data-attributes="member: 19083"><p>That cover is awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Always liked the gith folk, but minoaturs are much more fun to me than drow and other "in-crowd" races, hehe!</p><p> </p><p>Actually had custom minotaur race in my homebrew, sort of Viking-like folk who loved adventuring for the sheer sake of their lust for life, and they invented the settings main unarmed combat style, so monks actually learned thier skills from the minotaurs.</p><p>(Battle-clerics and monks are their "holy" folk, as it were)</p><p></p><p>Nothing says "<em>Who's yer Daddy?" </em>quite like an 8' tall minotaur grandmaster monk, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>now I can have them again in 4th ed, woot!</p><p></p><p></p><p>Dark Sun would be a likely candidate for new setting, I ADORE Dark Sun, along with Spelljammer (see my artwork), but so would Planescape, with PHB3.</p><p></p><p>However, Dark Sun, for the love of all that's polyhedral <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> do Not DARE add in all the new 4th ed races etc etc, or they'd make it a joke. </p><p>Tough luck, githzerai/yanki, drow, dragoborn etc do NOT fit into Dark Sun, the beauty of Dark Sun is that it is *not like most D&D settings*.</p><p>Keep it that way or they'd ruin it.</p><p></p><p>Humans, mul, Athasian half-elves, halflings, elves and dwarves, half-giants and thri-kreen are thr proper PC races for Dark Sun. Live with it.</p><p></p><p>4th ed rangers (way they are now as a light-armoured striker) and warlords are a great addition to D&D that would fit in perfectly to Dark Sun. Clerics would need tweaking, new powers to reflect the elements.</p><p>Druids, hm...</p><p></p><p>Preserving/defiling could be easily shown by adding a defiling "feat". Defilers *are* more powerful than preservers, they won after all. </p><p>Just make defiling = unaligned or evil, add +1 hit/damage -1 saves, for spells, with more defiling feats making it even nastier, but, at the cost that defliers can only cast spells so often as they destroy the very "fuel" for their spells as they cast?</p><p></p><p>4th ed lends itself very well to the oddities of Dark Sun, IMHO <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4798392, member: 19083"] That cover is awesome :) Always liked the gith folk, but minoaturs are much more fun to me than drow and other "in-crowd" races, hehe! Actually had custom minotaur race in my homebrew, sort of Viking-like folk who loved adventuring for the sheer sake of their lust for life, and they invented the settings main unarmed combat style, so monks actually learned thier skills from the minotaurs. (Battle-clerics and monks are their "holy" folk, as it were) Nothing says "[I]Who's yer Daddy?" [/I]quite like an 8' tall minotaur grandmaster monk, eh? :D now I can have them again in 4th ed, woot! Dark Sun would be a likely candidate for new setting, I ADORE Dark Sun, along with Spelljammer (see my artwork), but so would Planescape, with PHB3. However, Dark Sun, for the love of all that's polyhedral :p do Not DARE add in all the new 4th ed races etc etc, or they'd make it a joke. Tough luck, githzerai/yanki, drow, dragoborn etc do NOT fit into Dark Sun, the beauty of Dark Sun is that it is *not like most D&D settings*. Keep it that way or they'd ruin it. Humans, mul, Athasian half-elves, halflings, elves and dwarves, half-giants and thri-kreen are thr proper PC races for Dark Sun. Live with it. 4th ed rangers (way they are now as a light-armoured striker) and warlords are a great addition to D&D that would fit in perfectly to Dark Sun. Clerics would need tweaking, new powers to reflect the elements. Druids, hm... Preserving/defiling could be easily shown by adding a defiling "feat". Defilers *are* more powerful than preservers, they won after all. Just make defiling = unaligned or evil, add +1 hit/damage -1 saves, for spells, with more defiling feats making it even nastier, but, at the cost that defliers can only cast spells so often as they destroy the very "fuel" for their spells as they cast? 4th ed lends itself very well to the oddities of Dark Sun, IMHO :) [/QUOTE]
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