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<blockquote data-quote="Joshua Randall" data-source="post: 5116964" data-attributes="member: 7737"><p>The book cover art is spectacular. Excellent depth of field, and no spikeyarmor (tm).</p><p></p><p>The runepriest is being previewed tomorrow, but here's some basics.</p><p></p><p>* Str primary, Con (Wrathful) or Wis (Defiant) secondary.</p><p>* Wrathful: gain prof w/ military hammers & maces; when enemy damages you, you gain +Con bonus to damage rolls against that enemy until EoYNT.</p><p>* Defiant: when enemy misses you, you gain +Wis bonus to damage rolls against that enemy until EoYNT.</p><p>* In addition, with every [Runic] power (a new keyword), you choose to use either Rune of Destruction (allies +1 attack against enemies adj to you) or Protection (adj allies gain resist 2/4/6 all).</p><p>* Your at-wills and all (?) of your encounters have a rider based on your [Runic] state. This is good.</p><p>* What is not good is that some of your powers, without the rider, are no better than melee basic attacks! Literally, 1[W]+Str, full stop.</p><p>* A lot of your powers create zones with beneficial effects (for you/r allies) or harmful effects (for enemies).</p><p>* Your healing power (Rune of Mending) does <u>not</u> get the scaling +Xd6 until 6th level, so you'll always be behind the cleric, warlord, et al.</p><p></p><p>Overall, runepriests feel underpowered to me, but I'll have to see one in play. Of course it will help when we get Divine Power 2 to give them more options -- just as paladins were kind of weak prior to Divine Power 1.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5116964, member: 7737"] The book cover art is spectacular. Excellent depth of field, and no spikeyarmor (tm). The runepriest is being previewed tomorrow, but here's some basics. * Str primary, Con (Wrathful) or Wis (Defiant) secondary. * Wrathful: gain prof w/ military hammers & maces; when enemy damages you, you gain +Con bonus to damage rolls against that enemy until EoYNT. * Defiant: when enemy misses you, you gain +Wis bonus to damage rolls against that enemy until EoYNT. * In addition, with every [Runic] power (a new keyword), you choose to use either Rune of Destruction (allies +1 attack against enemies adj to you) or Protection (adj allies gain resist 2/4/6 all). * Your at-wills and all (?) of your encounters have a rider based on your [Runic] state. This is good. * What is not good is that some of your powers, without the rider, are no better than melee basic attacks! Literally, 1[W]+Str, full stop. * A lot of your powers create zones with beneficial effects (for you/r allies) or harmful effects (for enemies). * Your healing power (Rune of Mending) does [U]not[/U] get the scaling +Xd6 until 6th level, so you'll always be behind the cleric, warlord, et al. Overall, runepriests feel underpowered to me, but I'll have to see one in play. Of course it will help when we get Divine Power 2 to give them more options -- just as paladins were kind of weak prior to Divine Power 1. [/QUOTE]
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