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Pick your "Starter Town"

Which town "Starter Town" would you like included in the DMG.

  • Daggerford (Under Illefarn)

    Votes: 16 5.6%
  • Fairhill (Crucible of Freya)

    Votes: 5 1.8%
  • Hollobrae (Silver Summoning et al.)

    Votes: 0 0.0%
  • Hommlet

    Votes: 82 28.9%
  • Keep on the Borderlands

    Votes: 80 28.2%
  • Oakvale (Sunless Citadel)

    Votes: 4 1.4%
  • Oasis of the White Palm

    Votes: 4 1.4%
  • Restenford (Bone Hill et al.)

    Votes: 11 3.9%
  • Saltmarsh (again)

    Votes: 11 3.9%
  • Threshold (Night's Dark Terror)

    Votes: 32 11.3%
  • Greyhawk, Waterdeep, Sharn, Ptolus, or Sigil

    Votes: 19 6.7%
  • I hate polls

    Votes: 20 7.0%

While I chose Hommlet, I do have a soft spot for Keep on the Borderlands. I can look back and laugh at it now, but I remember when I first started playing D&D I thought the PCs were supposed to kill everyone in the Keep. The players must have razed that thing over a dozen times! :lol:
 

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i don't know, but.... How about Phlan of FR? The city was once VERY famous in the gaming circles (with the computer rpg and the modules later), but also never much detailed.

Also, it had a wild frontier taste AND ancient (and less ancient) ruins full of bad things (and much of low levels), with nice adventures possibility around. And if the times REALLy go bad is it is implied, well... point of Lights is a given feel, already much.

Maybe too much FR fluff to be used as if, but that could have been a nice choice.

Otherwise, I say new - something neutral and classic, or Hommlet or the Keep town or Saltmarsh for old schoolness.
 

Looks like a two-horse race between Hommlet and the Keep.

Just a little nitpick, as much as I love the Keep on the Borderlands, it's not a town IIRC. Seems to me it was, well, a keep.
 

A'koss said:
I remember when I first started playing D&D I thought the PCs were supposed to kill everyone in the Keep. The players must have razed that thing over a dozen times! :lol:
If it has stats then you're supposed to kill it. That's D&D.
 


Doug McCrae said:
If it has stats then you're supposed to kill it. That's D&D.
They didn't just have stats. They had magic items. Back then you could only get magic items by killing things that had them. Logically, then...
 




Into the Woods

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