Not too long ago, I wrapped up a 4 year campaign. The characters didn't exactly win outright, though they prevented the world from being destroyed by one very, very powerful elder wyrm with a serious jones for nihilism. The hordes of Hell were thrown back. In the end, two PCs destroyed their mortal bodies channeling the power of their gods, the rest retreated across a vast desert to lick their wounds and plan for the future. Meanwhile, back in their homeland, the wyrm, now possessing the body of the current Queen, made its own plans...
Now I'm planning a respin. Premise:
It's 500 years later. The reign of the Eternal Queen, the Empress of Iron, has continued. The Queen has made war on neighboring lands, conquering them with a combination of spell and steam technology. Dissent is ruthlessly punished by the Queen's myrmidons, but dissent is rare.
This is an age of high adventure and high magic. Comissioned adventuring companies roam the land, subduing rebels, savage monsters and collecting lost artifacts for their Empress.
But there's a dark side to it all - through spell and propaganda, the Queen has created a lie. Few realize how their Queen came to power, and fewer still remember the legnds of the heroes of ages past, the warriors of prophecy called 'Nightstalkers' in the common tongue. The land lies beneath a shadow, despite the belief that a new age has dawned.
There are those who have not forgotten, not entirely, what has gone before. Far from the great cities and floating fortresses, they remember that before the Age of Iron, there was a time when the races of the world were free. They hide, recalling the great tales of the Master General, the Thief of Fate, the Weeping Mage. Wherever they are found, these sects are ruthlessly destroyed...but like hope, more always spring forth. This far from civilization, there is little the Queen can do but send her adventurers forth to punish the heretics.
And this is where the PCs come in. Their village was heretical, anathema to the Queen. This time, it was not adventurers that came upon it, but a full battalion of the Queen's mymidons. The village is gone now, razed to the bare earth, and the PCs, along with the survivors from their home, have been thrown into a vast prison beneath the surface. Left to their own devices, they must escape, first facing the dangers of the prison, then the surface world, entirely different from the lives they have known.
Scattered across the world and the kingdom are weapons, tomes of power, great artifacts left behind by the Nightstalkers to prepare the way for those that would come after them. With these, perhaps, the reign of the Iron Empress, can be brought low, and the races of men freed from her influence.
*whew*
Sketchy right now, but I'd like to pick folks' brains. I don't want this to be bog standard D&D. Here's some of the books I'll be using below. Any suggestions, plot twists, campaign ideas and such would be greatly appreciated.
*Conan RPG (not the background, but the system, subbing out for the PHB)
*Hollowfaust, City of Necromancers
*Elements of Magic (?) - I've read the teaser, I like the concept. Anyone used it in play?
*Possibly some of the Iron Kingdoms books.
So help me out - where would you folks go with this? I'm thinking of new core classes, magic system...let's be honest, I'm considering ripping the guts out of D&D and see what can be done with them.
Now I'm planning a respin. Premise:
It's 500 years later. The reign of the Eternal Queen, the Empress of Iron, has continued. The Queen has made war on neighboring lands, conquering them with a combination of spell and steam technology. Dissent is ruthlessly punished by the Queen's myrmidons, but dissent is rare.
This is an age of high adventure and high magic. Comissioned adventuring companies roam the land, subduing rebels, savage monsters and collecting lost artifacts for their Empress.
But there's a dark side to it all - through spell and propaganda, the Queen has created a lie. Few realize how their Queen came to power, and fewer still remember the legnds of the heroes of ages past, the warriors of prophecy called 'Nightstalkers' in the common tongue. The land lies beneath a shadow, despite the belief that a new age has dawned.
There are those who have not forgotten, not entirely, what has gone before. Far from the great cities and floating fortresses, they remember that before the Age of Iron, there was a time when the races of the world were free. They hide, recalling the great tales of the Master General, the Thief of Fate, the Weeping Mage. Wherever they are found, these sects are ruthlessly destroyed...but like hope, more always spring forth. This far from civilization, there is little the Queen can do but send her adventurers forth to punish the heretics.
And this is where the PCs come in. Their village was heretical, anathema to the Queen. This time, it was not adventurers that came upon it, but a full battalion of the Queen's mymidons. The village is gone now, razed to the bare earth, and the PCs, along with the survivors from their home, have been thrown into a vast prison beneath the surface. Left to their own devices, they must escape, first facing the dangers of the prison, then the surface world, entirely different from the lives they have known.
Scattered across the world and the kingdom are weapons, tomes of power, great artifacts left behind by the Nightstalkers to prepare the way for those that would come after them. With these, perhaps, the reign of the Iron Empress, can be brought low, and the races of men freed from her influence.
*whew*
Sketchy right now, but I'd like to pick folks' brains. I don't want this to be bog standard D&D. Here's some of the books I'll be using below. Any suggestions, plot twists, campaign ideas and such would be greatly appreciated.
*Conan RPG (not the background, but the system, subbing out for the PHB)
*Hollowfaust, City of Necromancers
*Elements of Magic (?) - I've read the teaser, I like the concept. Anyone used it in play?
*Possibly some of the Iron Kingdoms books.
So help me out - where would you folks go with this? I'm thinking of new core classes, magic system...let's be honest, I'm considering ripping the guts out of D&D and see what can be done with them.