Marcon
First Post
So my group went through 2 or 3 TPKs at a relatively low level (Not high enough so they could get raised and not deep enough into the storyline that they badly wanted to roll new characters and continue the same campaign).
I would like to kick off War of the Burning Sky but I got a clear warning that they basically don't want to "die young" for once. I'm no roll-fudger so the obvious solution is to give them some kind of boost. I don't want to start them straight at 2nd level and I don't want to meddle with rules I might regret later down the road (Like Gestalt characters).
What is, in your opinion, the most balanced way to give 1st level characters an advantage without dragging along overpowered "gifts" you might have granted to help them survive? Toughness as a bonus feat for everybody? The Star Wars Saga 3 HD at 1st level? (Saw that somewhere, don't have the book to apply it though)
-Marco
I would like to kick off War of the Burning Sky but I got a clear warning that they basically don't want to "die young" for once. I'm no roll-fudger so the obvious solution is to give them some kind of boost. I don't want to start them straight at 2nd level and I don't want to meddle with rules I might regret later down the road (Like Gestalt characters).
What is, in your opinion, the most balanced way to give 1st level characters an advantage without dragging along overpowered "gifts" you might have granted to help them survive? Toughness as a bonus feat for everybody? The Star Wars Saga 3 HD at 1st level? (Saw that somewhere, don't have the book to apply it though)
-Marco