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Pineapple Express: Someone Is Wrong on the Internet?
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<blockquote data-quote="MNblockhead" data-source="post: 9363701" data-attributes="member: 6796661"><p>ELEVATOR PITCH: "An improv-heavy game, with easy to pick up and fun to play rules, where you play a Ghostbusters-type crew of paranormal investigators on a reality TV show. The mechanics support players changing the story. As much of a party game as a TTRPG. Works best when you DON'T take it seriously."</p><p></p><p></p><p>The only bad thing I can say about it is that when I've played it at conventions we annoyed nearby tables because of how loud we were. Every time I've played it at a convention with strangers we were all laughing our asses off the whole time. </p><p></p><p>When I first ran it as a home game, I still had a scenario built out and put in some prep time. It was a lot of fun but I had created more pressure on myself than I needed to have a satisfying story arc. When I first played it at a convention with a DM who had been running it at the same convention for years--and did an AWESOME job--her prep was literally "Chupacabra" sightings in the area in which the convention was being held. You DON'T need to prep out a setting and detailed story (though you can). Just chose something paranormal and throw it into an area in the real world that you and the players are familiar with and let the shenanigans begin. </p><p></p><p>If you do decide to run it, lean into the "confession booth" mechanic. Have a separate chair put aside away from the table and have whomever is going to "go into" the confession booth, get up and go sit on the chair. A small touch that adds a lot.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9363701, member: 6796661"] ELEVATOR PITCH: "An improv-heavy game, with easy to pick up and fun to play rules, where you play a Ghostbusters-type crew of paranormal investigators on a reality TV show. The mechanics support players changing the story. As much of a party game as a TTRPG. Works best when you DON'T take it seriously." The only bad thing I can say about it is that when I've played it at conventions we annoyed nearby tables because of how loud we were. Every time I've played it at a convention with strangers we were all laughing our asses off the whole time. When I first ran it as a home game, I still had a scenario built out and put in some prep time. It was a lot of fun but I had created more pressure on myself than I needed to have a satisfying story arc. When I first played it at a convention with a DM who had been running it at the same convention for years--and did an AWESOME job--her prep was literally "Chupacabra" sightings in the area in which the convention was being held. You DON'T need to prep out a setting and detailed story (though you can). Just chose something paranormal and throw it into an area in the real world that you and the players are familiar with and let the shenanigans begin. If you do decide to run it, lean into the "confession booth" mechanic. Have a separate chair put aside away from the table and have whomever is going to "go into" the confession booth, get up and go sit on the chair. A small touch that adds a lot. [/QUOTE]
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