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Pineapple Express: Someone Is Wrong on the Internet?
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<blockquote data-quote="overgeeked" data-source="post: 9388028" data-attributes="member: 86653"><p>If RPGs are collaborative storytelling games, why is tragedy and/or failure not an acceptable option? Not all stories have happy endings. "Either we win or it's a wasted campaign" is not a great stance for players to have. It's a game with dice, as per your example, the dice will go against the PCs. If the story is more important, you have to minimize the game elements. If the roll of the dice doesn't matter, why have dice?</p><p></p><p>To me, that's the only possible way to play. To do otherwise is to hand the players victory or defeat. That's not my job as the referee. Importantly, it's a high fantasy game where life after TPKs is easily achieved.</p><p></p><p>How do you accomplish that without giving them plot armor? If they can't die in ignoble ways, that's plot armor. If they can only die in badass ways, that's plot armor.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9388028, member: 86653"] If RPGs are collaborative storytelling games, why is tragedy and/or failure not an acceptable option? Not all stories have happy endings. "Either we win or it's a wasted campaign" is not a great stance for players to have. It's a game with dice, as per your example, the dice will go against the PCs. If the story is more important, you have to minimize the game elements. If the roll of the dice doesn't matter, why have dice? To me, that's the only possible way to play. To do otherwise is to hand the players victory or defeat. That's not my job as the referee. Importantly, it's a high fantasy game where life after TPKs is easily achieved. How do you accomplish that without giving them plot armor? If they can't die in ignoble ways, that's plot armor. If they can only die in badass ways, that's plot armor. [/QUOTE]
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