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Pineapple Express: Someone Is Wrong on the Internet?
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<blockquote data-quote="RealAlHazred" data-source="post: 9388305" data-attributes="member: 25818"><p>Of course. That's why we game! "Play to find out what happens!" No argument here.</p><p></p><p>So, I roll the dice for the dragon's attack and get a 20 and it's doing a huge amount of damage. It is entirely in my power to say to the player, "You bravely hold up your shield, but the dragon's mouth is enormous and you feel a sharp blinding pain as it takes both the shield and your arm to the shoulder. You fall. You may have a final soliloquy to say or do something badass if you wish!" Or, I can say, "Sorry, that's 35 points of damage and you only had 10 left. You die instantly." Or, even, "Your courage fails you and you turn to run, but it's too late -- the dragon bites off your head and your body manages ten steps before falling, leaving a trail of pee behind as it goes. The pee counts as difficult terrain and imposes disadvantage on saving throws for those standing in the area. <em><em>draws 1 x 2 square pee field on the battlemap</em></em>"</p><p></p><p>The first option also allows for other things. I have gunpowder in my elf game, and one guy stored his grenades strapped to his shield for easy access, allowing him to do the final badass thing of throwing his torch into the dragon's mouth to set them all off at once...</p><p></p><p>This is also why I use the "Shields Shall Be Splintered!" rule, and use either the AD&D negative hit points or 5E death save method, to allow for a few rounds before final death.</p><p></p><p>Here we disagree. There are many, many possible ways to play and run the game. Many of them don't appeal to me, but they appeal to other people; aren't those people entitled to enjoyment on their own terms?</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9388305, member: 25818"] Of course. That's why we game! "Play to find out what happens!" No argument here. So, I roll the dice for the dragon's attack and get a 20 and it's doing a huge amount of damage. It is entirely in my power to say to the player, "You bravely hold up your shield, but the dragon's mouth is enormous and you feel a sharp blinding pain as it takes both the shield and your arm to the shoulder. You fall. You may have a final soliloquy to say or do something badass if you wish!" Or, I can say, "Sorry, that's 35 points of damage and you only had 10 left. You die instantly." Or, even, "Your courage fails you and you turn to run, but it's too late -- the dragon bites off your head and your body manages ten steps before falling, leaving a trail of pee behind as it goes. The pee counts as difficult terrain and imposes disadvantage on saving throws for those standing in the area. [I][I]draws 1 x 2 square pee field on the battlemap[/I][/I]" The first option also allows for other things. I have gunpowder in my elf game, and one guy stored his grenades strapped to his shield for easy access, allowing him to do the final badass thing of throwing his torch into the dragon's mouth to set them all off at once... This is also why I use the "Shields Shall Be Splintered!" rule, and use either the AD&D negative hit points or 5E death save method, to allow for a few rounds before final death. Here we disagree. There are many, many possible ways to play and run the game. Many of them don't appeal to me, but they appeal to other people; aren't those people entitled to enjoyment on their own terms? [/QUOTE]
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