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Pineapple Express: Someone Is Wrong on the Internet?
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<blockquote data-quote="Ryujin" data-source="post: 9398185" data-attributes="member: 27897"><p>I don't know if I've told this story here before. Back when Alternity first came out I ran a sort of pseudo-Babylon 5 campaign in it. Even adapted one of the adventures from the B5 RPG for it. Of course my players just had to be min-maxers and everyone did some sort of combat specialization be it melee, ranged, or combat piloting. No one had any interaction skills to speak of, thinking that there would always be a way around needing them. At one point they captured 3 guys who they figured all had the information they needed, to get to the next stage of the adventure. </p><p></p><p>They start questioning them. Roll abysmally, of course, as no one has any skill. They execute the first one they questioned, figuring that fear will make the next guy spill his metaphorical guts. </p><p></p><p>Give them huge bonuses for convincing the next guy. Crappy roll, so I play it that the guy doesn't believe they're going to kill one of their dwindling information resources. They end up spilling his literal guts.</p><p></p><p>Now they think the last guy can't possibly keep his mouth shut. I don't give any bonuses because this guy KNOWS he's the only one left with the information that they need. They get a halfway decent roll. For their dice. Which are terrible. no information. So they kill the last guy because they "can't let their reputation for brutality be compromised."</p><p></p><p>OK, next adventure.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 9398185, member: 27897"] I don't know if I've told this story here before. Back when Alternity first came out I ran a sort of pseudo-Babylon 5 campaign in it. Even adapted one of the adventures from the B5 RPG for it. Of course my players just had to be min-maxers and everyone did some sort of combat specialization be it melee, ranged, or combat piloting. No one had any interaction skills to speak of, thinking that there would always be a way around needing them. At one point they captured 3 guys who they figured all had the information they needed, to get to the next stage of the adventure. They start questioning them. Roll abysmally, of course, as no one has any skill. They execute the first one they questioned, figuring that fear will make the next guy spill his metaphorical guts. Give them huge bonuses for convincing the next guy. Crappy roll, so I play it that the guy doesn't believe they're going to kill one of their dwindling information resources. They end up spilling his literal guts. Now they think the last guy can't possibly keep his mouth shut. I don't give any bonuses because this guy KNOWS he's the only one left with the information that they need. They get a halfway decent roll. For their dice. Which are terrible. no information. So they kill the last guy because they "can't let their reputation for brutality be compromised." OK, next adventure. [/QUOTE]
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