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Pineapple Express: Someone Is Wrong on the Internet?
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<blockquote data-quote="DrunkonDuty" data-source="post: 9398391" data-attributes="member: 54364"><p>Optimisers can be handled. I personally think one should do it by talking to the player. Like most (all) issues at the gaming table, talk it out as a group.</p><p></p><p>I see it as a matter of schtick protection. Player 1 wants to do X. Player 2 wants to do Y. So the group should try to make this happen.</p><p></p><p>Talk as a group. See what each player is keen to do. It may be that everyone has different schticks they want to do. In which case, no probs. More likely you'll have to balance a couple of people who want do the same thing. That's fine too. It can be worked out. Details will vary, obviously. It may require balancing the characters mechanically. It may be there are slight differences in method that allow for effectiveness in different areas. </p><p></p><p>Then, as GM, you need to run games that work toward your players' interests. It ain't rocket science, this is running games 101.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 9398391, member: 54364"] Optimisers can be handled. I personally think one should do it by talking to the player. Like most (all) issues at the gaming table, talk it out as a group. I see it as a matter of schtick protection. Player 1 wants to do X. Player 2 wants to do Y. So the group should try to make this happen. Talk as a group. See what each player is keen to do. It may be that everyone has different schticks they want to do. In which case, no probs. More likely you'll have to balance a couple of people who want do the same thing. That's fine too. It can be worked out. Details will vary, obviously. It may require balancing the characters mechanically. It may be there are slight differences in method that allow for effectiveness in different areas. Then, as GM, you need to run games that work toward your players' interests. It ain't rocket science, this is running games 101. [/QUOTE]
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