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<blockquote data-quote="Staffan" data-source="post: 9412802" data-attributes="member: 907"><p>The AOR Beginner Set adventure is... fine. It's a perfectly cromulent intro to the system, that gradually shows the players how it works (here's how you make a skill check, here's how to make an opposed skill check, here's how you have a fight, now let's add initiative to the fight, and so on). It is somewhat hampered by the climax being a vehicle chase and FFG Star Wars sucking at those (IIRC, there are slightly better chase rules in the full rules, but not in the beginner set). But the web enhancement then gives you a semi-sandbox to work with. While the beginner set is about taking over a super-secret Imperial spy base, the WE is about <strong>running</strong> it. So you need to get supplies, and make friends with locals to get people to run things and/or defend it, and deal with threats, and so on. Each of these things can be a small adventure on its own, with just enough info provided to get you on your way and enjoying things.</p><p></p><p>The one minor quibble, and that's more a matter of taste, really, is that the pregens aren't fully compatible with full rules. Instead of having an actual specialization, their skills and talent trees are sort of a mix of the stuff that's available to all three specializations of that class in the full rules – so it can be hard to "graduate" to the full rules. But that's a minor thing.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9412802, member: 907"] The AOR Beginner Set adventure is... fine. It's a perfectly cromulent intro to the system, that gradually shows the players how it works (here's how you make a skill check, here's how to make an opposed skill check, here's how you have a fight, now let's add initiative to the fight, and so on). It is somewhat hampered by the climax being a vehicle chase and FFG Star Wars sucking at those (IIRC, there are slightly better chase rules in the full rules, but not in the beginner set). But the web enhancement then gives you a semi-sandbox to work with. While the beginner set is about taking over a super-secret Imperial spy base, the WE is about [B]running[/B] it. So you need to get supplies, and make friends with locals to get people to run things and/or defend it, and deal with threats, and so on. Each of these things can be a small adventure on its own, with just enough info provided to get you on your way and enjoying things. The one minor quibble, and that's more a matter of taste, really, is that the pregens aren't fully compatible with full rules. Instead of having an actual specialization, their skills and talent trees are sort of a mix of the stuff that's available to all three specializations of that class in the full rules – so it can be hard to "graduate" to the full rules. But that's a minor thing. [/QUOTE]
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