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Pineapple Express: Someone Is Wrong on the Internet?
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<blockquote data-quote="Retreater" data-source="post: 9413002" data-attributes="member: 42040"><p>I have "run" a short campaign in Age of Rebellion - maybe about 10 sessions. I put "run" in quotation marks because I more "co-GMed" it. </p><p>Here's what I mean. I know the Star Wars galaxy pretty well (or at least, I <em>did</em> before I became completely overwhelmed with all the Disney series). I could help the players craft exciting stories in the galaxy. But what I could never do was get a handle on the FFG system. And I had all the main rulebooks, starter sets, card decks, etc. I really tried. </p><p>So I had a player work as a rules interpreter. He had to tell me what the dice meant. What would be an appropriate response to "Threat" and "Doom" (or whatever the terms were.) </p><p>I longed for a Star Wars game that just "used dice and numbers." Not a complex dice pool system with symbols you'd have to interpret by GM fiat to have players complain that you weren't being fair. Or that you had to come up with creative interpretations for every die roll - plausible complications, realistic benefits.</p><p>And now, I'm not even really into Star Wars anymore. It's like being the kid who once laughed at a clown, so your family decorates your room in clowns, hires a clown for every birthday party and event, etc. And eventually you're in your 40s, and they're still giving you clowns, and you just want to say "Lord, I'm tired of clowns."</p></blockquote><p></p>
[QUOTE="Retreater, post: 9413002, member: 42040"] I have "run" a short campaign in Age of Rebellion - maybe about 10 sessions. I put "run" in quotation marks because I more "co-GMed" it. Here's what I mean. I know the Star Wars galaxy pretty well (or at least, I [I]did[/I] before I became completely overwhelmed with all the Disney series). I could help the players craft exciting stories in the galaxy. But what I could never do was get a handle on the FFG system. And I had all the main rulebooks, starter sets, card decks, etc. I really tried. So I had a player work as a rules interpreter. He had to tell me what the dice meant. What would be an appropriate response to "Threat" and "Doom" (or whatever the terms were.) I longed for a Star Wars game that just "used dice and numbers." Not a complex dice pool system with symbols you'd have to interpret by GM fiat to have players complain that you weren't being fair. Or that you had to come up with creative interpretations for every die roll - plausible complications, realistic benefits. And now, I'm not even really into Star Wars anymore. It's like being the kid who once laughed at a clown, so your family decorates your room in clowns, hires a clown for every birthday party and event, etc. And eventually you're in your 40s, and they're still giving you clowns, and you just want to say "Lord, I'm tired of clowns." [/QUOTE]
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