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<blockquote data-quote="Parmandur" data-source="post: 9423039" data-attributes="member: 6780330"><p>"Stargazer: Let’s start at the beginning. Could you please tell us about how you got into roleplaying games in general? What was the first game you played and what made you want to write your own?"</p><p></p><p>"Marc Miller: When Dungeons & Dragons came out, I was a wargame designer. In a sense, the fantasy role-playing idea was new, but in another sense, it was a familiar concept. I had done political role-playing exercises in college: model UN and model Organization of American States, and some campaign simulations."</p><p></p><p>"What struck me (and everyone else) about D&D was the application of numbers to the individual character and role. Gary Gygax’s conversion of role-playing from a touchy-feely analog system to an easy-to-use digital character system was brilliant, even if we couldn’t quite put it into words. D&D literally took over everyone at Game Designers’ Workshop, and after a couple of weeks, we (the designers and owners) had to make an important rule: no D&D during work hours. Nothing else was getting done."</p><p></p><p>"So we played in the evenings. Based on our experiences, Frank Chadwick designed his Three Musketeers game En Garde! as he digested the idea of fantasy role-playing, and I started working on a science-fiction role-playing game concept that became Traveller."</p><p></p><p>[URL unfurl="true"]https://stargazersworld.com/2017/05/15/interview-with-marc-miller/[/URL]</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9423039, member: 6780330"] "Stargazer: Let’s start at the beginning. Could you please tell us about how you got into roleplaying games in general? What was the first game you played and what made you want to write your own?" "Marc Miller: When Dungeons & Dragons came out, I was a wargame designer. In a sense, the fantasy role-playing idea was new, but in another sense, it was a familiar concept. I had done political role-playing exercises in college: model UN and model Organization of American States, and some campaign simulations." "What struck me (and everyone else) about D&D was the application of numbers to the individual character and role. Gary Gygax’s conversion of role-playing from a touchy-feely analog system to an easy-to-use digital character system was brilliant, even if we couldn’t quite put it into words. D&D literally took over everyone at Game Designers’ Workshop, and after a couple of weeks, we (the designers and owners) had to make an important rule: no D&D during work hours. Nothing else was getting done." "So we played in the evenings. Based on our experiences, Frank Chadwick designed his Three Musketeers game En Garde! as he digested the idea of fantasy role-playing, and I started working on a science-fiction role-playing game concept that became Traveller." [URL unfurl="true"]https://stargazersworld.com/2017/05/15/interview-with-marc-miller/[/URL] [/QUOTE]
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