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<blockquote data-quote="Thomas Shey" data-source="post: 9442744" data-attributes="member: 7026617"><p>I still think "doesn't care" and "happy enough" is doing a lot of heavy lifting in that sentence. Its really easy to have spent more than a little time trying to put a game together with ones system(s) of choice and having no luck. At that point it comes down to the stark decision of whether you want to play <em>something</em>, or not play at all. That's where the position of "No gaming is better than bad gaming" comes in, but the measurement of what constitutes "bad" starts being pretty critical, and its a moving target for people over time in both directions. Its easy to hit a fair number of people who are somewhere near the border of that and haven't convinced themselves to get out, but aren't really happy either.</p><p></p><p>(As I said, it can go the opposite direction, too; there was a time when I would have found even the most basic D20isms in games like PF2e, Shadow of the Demon Lord and 13th Age (classes, level elevating hit points, treatment of armor as a thing modifying to-hit) too annoying to want anything to do with, but I've either played or GMed all three in the last few years and managed to enjoy them reasonably, because I was able to focus on the parts of the games I <em>did</em> like. But that was distinctly a change).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9442744, member: 7026617"] I still think "doesn't care" and "happy enough" is doing a lot of heavy lifting in that sentence. Its really easy to have spent more than a little time trying to put a game together with ones system(s) of choice and having no luck. At that point it comes down to the stark decision of whether you want to play [I]something[/I], or not play at all. That's where the position of "No gaming is better than bad gaming" comes in, but the measurement of what constitutes "bad" starts being pretty critical, and its a moving target for people over time in both directions. Its easy to hit a fair number of people who are somewhere near the border of that and haven't convinced themselves to get out, but aren't really happy either. (As I said, it can go the opposite direction, too; there was a time when I would have found even the most basic D20isms in games like PF2e, Shadow of the Demon Lord and 13th Age (classes, level elevating hit points, treatment of armor as a thing modifying to-hit) too annoying to want anything to do with, but I've either played or GMed all three in the last few years and managed to enjoy them reasonably, because I was able to focus on the parts of the games I [I]did[/I] like. But that was distinctly a change). [/QUOTE]
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