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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9487185"><p>I have have to answer a lot of questions from people about rules in my games, and I think something that happens is when you are answering a specific question in a particular moment of time, you plant the seed for contradicting yourself later because. My impression of a lot of what he wrote is he seems to be addressing questions and criticisms that were floating around in the gaming zeitgeist. The other thing that happens is by answering a question you are almost creating a new unofficial rule (even if that isn't your intent). As an example if I have a very open approach to chases in the system and someone asks for clarity, my clarity might be misread as 'this is how chases work every time they come up in play'. But I consider most things very situationally dependent. I don't know many GMs who engage the same system of rules in the same exact way, over the course of years or decades. And I think designers are often the same. With each campaign I run I am often focusing on a different problem, question or idea, and I may have a slightly different spin on the system depending on what I am trying to get out of the campaign I am running. And when you are answering other peoples questions or writing general advice, the context is different than your table. So it has never really surprised me that Gygax seems to be all over the map at times (he is just one of the few designers whose thoughts we chart under a microscope because of his importance in the hobby).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9487185"] I have have to answer a lot of questions from people about rules in my games, and I think something that happens is when you are answering a specific question in a particular moment of time, you plant the seed for contradicting yourself later because. My impression of a lot of what he wrote is he seems to be addressing questions and criticisms that were floating around in the gaming zeitgeist. The other thing that happens is by answering a question you are almost creating a new unofficial rule (even if that isn't your intent). As an example if I have a very open approach to chases in the system and someone asks for clarity, my clarity might be misread as 'this is how chases work every time they come up in play'. But I consider most things very situationally dependent. I don't know many GMs who engage the same system of rules in the same exact way, over the course of years or decades. And I think designers are often the same. With each campaign I run I am often focusing on a different problem, question or idea, and I may have a slightly different spin on the system depending on what I am trying to get out of the campaign I am running. And when you are answering other peoples questions or writing general advice, the context is different than your table. So it has never really surprised me that Gygax seems to be all over the map at times (he is just one of the few designers whose thoughts we chart under a microscope because of his importance in the hobby). [/QUOTE]
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