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<blockquote data-quote="Thomas Shey" data-source="post: 9488384" data-attributes="member: 7026617"><p>Well, there are two things here, one referencing what I said:</p><p></p><p>1. You did a CHA based caster. That meant less of your resources had to actually be diverted toward the social array. My PF2e Bard/Champion was like that. If you needed Diplomacy or Intimidation he was right there without materially reducing his combat capability (the way PF2e handles skill advancement helped here, of course0.</p><p></p><p>2. If you're seriously roleplaying intensive, i.e. going to be spending the majority of the game time on direct roleplay and/or skill rolls, why in the world do a game system where there are whole classes that do almost nothing but combat? I realize the whole "everyone wants to play D&D" but most of those people aren't going to think of that experience being all or mostly noncombat. Its a mildly perverse decision, because it works directly against the strengths of the system.</p><p></p><p></p><p></p><p></p><p>One of the biggest problems with DQ was that the random elements had too much impact. Only game I know of that was worse was <em>Powers and Perils</em>.</p><p></p><p></p><p></p><p>And at that, it might not have been enough to encourage most people if the card game mini-game pretty much forced you into doing some of those if you wanted to get the right cards to be able to deal with problems.</p><p></p><p></p><p></p><p> </p><p>It certainly wasn't a game that was going to reward you for getting into a melee fight with someone too high above your weight class. Not that many games do, but that one would probably do you in faster than most.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9488384, member: 7026617"] Well, there are two things here, one referencing what I said: 1. You did a CHA based caster. That meant less of your resources had to actually be diverted toward the social array. My PF2e Bard/Champion was like that. If you needed Diplomacy or Intimidation he was right there without materially reducing his combat capability (the way PF2e handles skill advancement helped here, of course0. 2. If you're seriously roleplaying intensive, i.e. going to be spending the majority of the game time on direct roleplay and/or skill rolls, why in the world do a game system where there are whole classes that do almost nothing but combat? I realize the whole "everyone wants to play D&D" but most of those people aren't going to think of that experience being all or mostly noncombat. Its a mildly perverse decision, because it works directly against the strengths of the system. One of the biggest problems with DQ was that the random elements had too much impact. Only game I know of that was worse was [I]Powers and Perils[/I]. And at that, it might not have been enough to encourage most people if the card game mini-game pretty much forced you into doing some of those if you wanted to get the right cards to be able to deal with problems. It certainly wasn't a game that was going to reward you for getting into a melee fight with someone too high above your weight class. Not that many games do, but that one would probably do you in faster than most. [/QUOTE]
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