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<blockquote data-quote="RoughCoronet0" data-source="post: 9534577" data-attributes="member: 7031665"><p>Making some stat blocks for my next few sessions and it has occured to me that despite some monsters being ginormous in size, they don't have a whole lot of ways of throwing that weight, and by extension the PCs, around. So I have been adding a lot of knock back effects and attacks that simulate a monster literally throwing itself or charging through the PCs with enough force to throw them dozens of feet away if they are hit. I've also been adding more debuffs to more monsters that signify being dazed from a very heavy attack such as prone, stunning them on particularly low saving throw rolls, or causing them to have disadvantage on their next turn's attacks as they try to recover. </p><p></p><p>Couple that with a few different ways for them to rush, leap, or burrow across the battlefield and I've got some fun mobile creatures.</p></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 9534577, member: 7031665"] Making some stat blocks for my next few sessions and it has occured to me that despite some monsters being ginormous in size, they don't have a whole lot of ways of throwing that weight, and by extension the PCs, around. So I have been adding a lot of knock back effects and attacks that simulate a monster literally throwing itself or charging through the PCs with enough force to throw them dozens of feet away if they are hit. I've also been adding more debuffs to more monsters that signify being dazed from a very heavy attack such as prone, stunning them on particularly low saving throw rolls, or causing them to have disadvantage on their next turn's attacks as they try to recover. Couple that with a few different ways for them to rush, leap, or burrow across the battlefield and I've got some fun mobile creatures. [/QUOTE]
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