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Pineapple Express: Someone Is Wrong on the Internet?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9590949" data-attributes="member: 11760"><p>At long, long, <em>long</em> last, I finally ran Salted Legacy, the first full adventure from Radiant Citadel last night. (I'd previously started the campaign with a first level adventure based on Romeo & Juliet set in the citadel itself.)</p><p></p><p>Reviewers online have complained that the antagonist's scheme in Salted Legacy doesn't make any sense, but I found that to be no problem:</p><ol> <li data-xf-list-type="ol">Lots of real life schemes are stupid and don't make sense, which is one of the reasons they fail so often</li> <li data-xf-list-type="ol">The character is scared of going bankrupt, is introverted and doesn't think he can run a business that currently relies on his charismatic salesman brother once he leaves, and wants to acquire a business where the product (the food) basically sells itself</li> </ol><p>Lord knows there are a lot of things to complain about in WotC adventures (and in everyone's published adventures, as a general rule), but I found this to be fine. My players initially resisted the railroad that wanted them to compete in the market games, but once they did, they had a great time, since the games themselves are a lot of silly fun.</p><p></p><p>I suspect running Radiant Citadel adventures every other month is going to be a helpful antidote to real life.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9590949, member: 11760"] At long, long, [I]long[/I] last, I finally ran Salted Legacy, the first full adventure from Radiant Citadel last night. (I'd previously started the campaign with a first level adventure based on Romeo & Juliet set in the citadel itself.) Reviewers online have complained that the antagonist's scheme in Salted Legacy doesn't make any sense, but I found that to be no problem: [LIST=1] [*]Lots of real life schemes are stupid and don't make sense, which is one of the reasons they fail so often [*]The character is scared of going bankrupt, is introverted and doesn't think he can run a business that currently relies on his charismatic salesman brother once he leaves, and wants to acquire a business where the product (the food) basically sells itself [/LIST] Lord knows there are a lot of things to complain about in WotC adventures (and in everyone's published adventures, as a general rule), but I found this to be fine. My players initially resisted the railroad that wanted them to compete in the market games, but once they did, they had a great time, since the games themselves are a lot of silly fun. I suspect running Radiant Citadel adventures every other month is going to be a helpful antidote to real life. [/QUOTE]
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