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Pineapple Express: Someone Is Wrong on the Internet?
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<blockquote data-quote="RealAlHazred" data-source="post: 9724480" data-attributes="member: 25818"><p>When I started a martial arts campaign with my friends, I decided on a multiversal kumite -- a competition between martial artists drawn from other universes to see who is the absolute "best," who would than face off against a great force of destruction that threatens the multiverse. Of course, that's just the backstory to allow players to make any genre of character they want.</p><p></p><p>But it also established the boundaries. Players were supposed to make "martial artists" -- there's a lot of leeway there to make a variety of character types, but the outliers ("purely academic wizard", "a lover not a fighter", etc.) were out. Also, we agreed on certain disadvantages being absent -- you couldn't be Hunted by somebody located in another universe unless they could do planar travel as well, for example.</p><p></p><p>It worked really well and was a lot of fun for the players. I ended up running more than playing, which was a shame -- I really liked my Belter wrestler with "feet like hands" and his drug addictions. But everybody has to share the vision for the campaign for it to work. I'm reminded of the time I ran Pendragon, where everybody plays an Arthurian knight, and one of the players is, like, "I know we're doing knights, but i really want to play a wizard..."</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9724480, member: 25818"] When I started a martial arts campaign with my friends, I decided on a multiversal kumite -- a competition between martial artists drawn from other universes to see who is the absolute "best," who would than face off against a great force of destruction that threatens the multiverse. Of course, that's just the backstory to allow players to make any genre of character they want. But it also established the boundaries. Players were supposed to make "martial artists" -- there's a lot of leeway there to make a variety of character types, but the outliers ("purely academic wizard", "a lover not a fighter", etc.) were out. Also, we agreed on certain disadvantages being absent -- you couldn't be Hunted by somebody located in another universe unless they could do planar travel as well, for example. It worked really well and was a lot of fun for the players. I ended up running more than playing, which was a shame -- I really liked my Belter wrestler with "feet like hands" and his drug addictions. But everybody has to share the vision for the campaign for it to work. I'm reminded of the time I ran Pendragon, where everybody plays an Arthurian knight, and one of the players is, like, "I know we're doing knights, but i really want to play a wizard..." [/QUOTE]
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