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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9731041" data-attributes="member: 11760"><p>It's worth checking the Fighting Fantasy books out, [USER=27897]@Ryujin[/USER]. Those were created by the future founders of Games Workshop, have classic artists who went on to do TSR UK and Games Workshop stuff, and is very authentically old school RPG goodness.</p><p></p><p>I would put Warlock of Firetop Mountain, Deathtrap Dungeon, City of Thieves and most of the Sorcery! series up against anything TSR did in the 1E era. City of Thieves in particular is quietly super-influential, as it builds on City-State of the Invincible Overlord by showing us what an evil city with urban goblins, orcs and so on would look like as a functional location. It's mostly concerned with the PC doing a fetch quest through the city, but it all feels very lived in.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9731041, member: 11760"] It's worth checking the Fighting Fantasy books out, [USER=27897]@Ryujin[/USER]. Those were created by the future founders of Games Workshop, have classic artists who went on to do TSR UK and Games Workshop stuff, and is very authentically old school RPG goodness. I would put Warlock of Firetop Mountain, Deathtrap Dungeon, City of Thieves and most of the Sorcery! series up against anything TSR did in the 1E era. City of Thieves in particular is quietly super-influential, as it builds on City-State of the Invincible Overlord by showing us what an evil city with urban goblins, orcs and so on would look like as a functional location. It's mostly concerned with the PC doing a fetch quest through the city, but it all feels very lived in. [/QUOTE]
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