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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9805398" data-attributes="member: 11760"><p>So, if people sign up to play Daggerheart for four weeks at the FLGS, they are expecting an adventure. Ideally, four short short adventures, but even one long adventure with natural breaks would be fine, too.</p><p></p><p>What they are not hoping for is the worst possible version of a sandbox campaign: An NPC tricks us into thinking there's a mission, there are clues to various red herrings, an empty house that has a useless NPC trapped inside but who doesn't actually offer us any directions to go once we free her, and then the DM just smirks as we wander all over the world map, asking about NPCs that he knows all about, but which we neither know or care about.</p><p></p><p>There is no adventure. Nothing is written down. This dude is just riffing and expecting us to find something interesting to do for three hours. (Spoiler: We didn't find anything interesting to do, other than discover the DM is apparently into model trains and wanted us to be excited to engage with a toy train in a mine.)</p><p></p><p>The NPC who originally tricked us last week is apparently a big name and, based on how the DM's eyes twinkle when he says the character's name, is super powerful. I don't even care. Next week, we are going to lay in wait for this guy and we'll either kill him or he'll kill us. Either way, we'll be free.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9805398, member: 11760"] So, if people sign up to play Daggerheart for four weeks at the FLGS, they are expecting an adventure. Ideally, four short short adventures, but even one long adventure with natural breaks would be fine, too. What they are not hoping for is the worst possible version of a sandbox campaign: An NPC tricks us into thinking there's a mission, there are clues to various red herrings, an empty house that has a useless NPC trapped inside but who doesn't actually offer us any directions to go once we free her, and then the DM just smirks as we wander all over the world map, asking about NPCs that he knows all about, but which we neither know or care about. There is no adventure. Nothing is written down. This dude is just riffing and expecting us to find something interesting to do for three hours. (Spoiler: We didn't find anything interesting to do, other than discover the DM is apparently into model trains and wanted us to be excited to engage with a toy train in a mine.) The NPC who originally tricked us last week is apparently a big name and, based on how the DM's eyes twinkle when he says the character's name, is super powerful. I don't even care. Next week, we are going to lay in wait for this guy and we'll either kill him or he'll kill us. Either way, we'll be free. [/QUOTE]
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