Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Pineapple Express: Someone Is Wrong on the Internet?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9816446" data-attributes="member: 6790260"><p>Would this then not bring up an important distinction between <em>appropriate</em> and <em>inappropriate</em> assumptions?</p><p></p><p>Because here, the clearly inappropriate assumption is that you have a flat field uniformly dense in enemies, such that a linear increase in radius corresponds to a quadratic increase in targets hit. That, I think we can all agree, is a ridiculous thing to assume.</p><p></p><p>However, it is <em>not</em> ridiculous to assume that if a weapon does 2d6+5 damage when you hit with it, then we can approximate that as 12 damage (2x3.5+5). Because there, we are generalizing across <em>time</em>, not space, and we are recognizing a real and pertinent truth, regression to the mean. We know the distribution produced by rolling 2d6, and we know that on average high rolls and low rolls will loosely match. We would of course need to account for critical hits, since those are a significant portion of damage (doubly so for specific characters, e.g. Champion Fighters), but that's just a matter of proper arithmetic, the fundamental idea that 2d6 "equals" 7 damage on average is not changing.</p><p></p><p>Likewise, when we consider an AoE spell, it is typical to assume that the spell is going to be used on at least 2, sometimes 3 targets, depending on the exact nature of the spell. Or, if an attack hits everyone nearby, you presume it's going to be used when there are 2 or more targets nearby able to be hit. Etc. These are most certainly simplifying assumptions, but they are not inappropriate ones. Quite the opposite--in many cases they are very <em>conservative</em> assumptions, erring on the side of caution, rather than excess, as your "triple the radius? Nine times as many targets!!" assumption would be.</p><p></p><p>Yet functionally 100% of the time, it is <em>these</em> assumptions which get attacked as "white room theory", as inappropriate ridiculous nonsense that cannot capture the true <em>depth</em> and <em>complexity</em> and <em>meaning</em> and <em>virtue</em> and <em>beauty</em> and <em>holistic purity</em> and (etc., etc., etc.) of "real" gameplay. Even though....it's literally just basic math and basic logic. If you only have one target, <em>you aren't going to use an AoE spell on it</em>, because AoE spells of a given spell level do less damage to each individual target, that's how they're designed. It would be profoundly illogical to do otherwise, unless you had (say) foolishly failed to pick even a single single-target spell to employ. Likewise, when considering <em>long-run</em> damage performance, it is literally just a matter of statistical fact that on average a greatsword is going to do about 7+mod damage per successful swing.</p><p></p><p>This is why I have such a hatred for the "white room" rebuttal. It's either actively foolish--disputing <em>very basic</em> assumptions as though they were somehow ridiculous nonsense, without giving the <em>slightest</em> reason for doing so other than "REALITY IS DIFFERENT! REALITY IS DIFFERENT! REALITY IS DIFFERENT!!!!!"--or it's willfully ignorant of basic mathematical facts.</p><p></p><p>You are completely correct that <em>in the example you gave</em>, the argument is foolish for "white room" reasons, namely that it has a broken and trivially false premise. But I have yet to see even a <em>single</em> instance of the phrase "white room" being used to reject a premise such as this in real life. It is--universally, in my experience--used to dismiss anyone who ever makes <em>any</em> argument, of <em>any</em> kind, that relies on statistical analysis.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9816446, member: 6790260"] Would this then not bring up an important distinction between [I]appropriate[/I] and [I]inappropriate[/I] assumptions? Because here, the clearly inappropriate assumption is that you have a flat field uniformly dense in enemies, such that a linear increase in radius corresponds to a quadratic increase in targets hit. That, I think we can all agree, is a ridiculous thing to assume. However, it is [I]not[/I] ridiculous to assume that if a weapon does 2d6+5 damage when you hit with it, then we can approximate that as 12 damage (2x3.5+5). Because there, we are generalizing across [I]time[/I], not space, and we are recognizing a real and pertinent truth, regression to the mean. We know the distribution produced by rolling 2d6, and we know that on average high rolls and low rolls will loosely match. We would of course need to account for critical hits, since those are a significant portion of damage (doubly so for specific characters, e.g. Champion Fighters), but that's just a matter of proper arithmetic, the fundamental idea that 2d6 "equals" 7 damage on average is not changing. Likewise, when we consider an AoE spell, it is typical to assume that the spell is going to be used on at least 2, sometimes 3 targets, depending on the exact nature of the spell. Or, if an attack hits everyone nearby, you presume it's going to be used when there are 2 or more targets nearby able to be hit. Etc. These are most certainly simplifying assumptions, but they are not inappropriate ones. Quite the opposite--in many cases they are very [I]conservative[/I] assumptions, erring on the side of caution, rather than excess, as your "triple the radius? Nine times as many targets!!" assumption would be. Yet functionally 100% of the time, it is [I]these[/I] assumptions which get attacked as "white room theory", as inappropriate ridiculous nonsense that cannot capture the true [I]depth[/I] and [I]complexity[/I] and [I]meaning[/I] and [I]virtue[/I] and [I]beauty[/I] and [I]holistic purity[/I] and (etc., etc., etc.) of "real" gameplay. Even though....it's literally just basic math and basic logic. If you only have one target, [I]you aren't going to use an AoE spell on it[/I], because AoE spells of a given spell level do less damage to each individual target, that's how they're designed. It would be profoundly illogical to do otherwise, unless you had (say) foolishly failed to pick even a single single-target spell to employ. Likewise, when considering [I]long-run[/I] damage performance, it is literally just a matter of statistical fact that on average a greatsword is going to do about 7+mod damage per successful swing. This is why I have such a hatred for the "white room" rebuttal. It's either actively foolish--disputing [I]very basic[/I] assumptions as though they were somehow ridiculous nonsense, without giving the [I]slightest[/I] reason for doing so other than "REALITY IS DIFFERENT! REALITY IS DIFFERENT! REALITY IS DIFFERENT!!!!!"--or it's willfully ignorant of basic mathematical facts. You are completely correct that [I]in the example you gave[/I], the argument is foolish for "white room" reasons, namely that it has a broken and trivially false premise. But I have yet to see even a [I]single[/I] instance of the phrase "white room" being used to reject a premise such as this in real life. It is--universally, in my experience--used to dismiss anyone who ever makes [I]any[/I] argument, of [I]any[/I] kind, that relies on statistical analysis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Pineapple Express: Someone Is Wrong on the Internet?
Top