Jemal said:Hmm, I was just reminded of an argument one of my players used to sway me once upon a time. He reminded me of how adept he'd become at aiming Area of Effect spells in RealTime Video Games(Neverwinter Nights, Warcraft/World of Warcraft, etc) with pinpoint accuracy (Which, granted, he's very good at), and asked why it should be any different for the mage to be just as good. Presumably the mage, who's basing his LIFE around his magic, should be as good a shot as some guy playing a video game, eh?
Not a very good argument.
Just because video games are not very plausible does not mean that a FRPG should not be very plausible. Video games are limited by what is coded within them and players can get real good with them. FRPGs do not have that type of limitation. Nearly anything can happen in a FRPG.
The plausibility problem is one of precision. Even in real life with laser guided missiles and such, friendly fire does occur.
Why should a FRPG be immune to unintentional friendly fire?
It doesn't matter how much the Wizard bases his life around magic. It's difficult beyond a few feet to accurately judge distance to a location. It's more difficult to judge distance from that location to multiple targets in the vicinity of that location. How does the PC Wizard know that the PC Fighter is 8.6 feet to the right of the big rock, hence, he should target his Fireball 11.4+ feat to the left of the big rock. In the chaos of combat, how does the Wizard know this? Let alone when casting fireballs into mid-air where there aren't even any points of reference.
And why is it that the Wizard can miss with his Scorching Ray, but be 100% precise with his Fireball? Shouldn't the Wizard who bases his life around magic be 100% precise with Scorching Ray and never miss an opponent.
I mean, the opponent is standing right there! How can the Wizard miss?

There are no rules (TMK) that indicate that players should be able to measure out precise distances and use templates to determine exact area of effect before selecting the target grid intersection. In fact, the rules indicate the opposite:
Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects.