PF2 Pirates and Plunder: tutorial adventures for PF2

Philip Benz

Explorer
Pirates and Plunder, One Night at The Crooked Hand (PF2)
A short tutorial adventure for Pathfinder Second Edition.

You've heard about Pathfinder Second Edition, but you're not sure how to get started? This adventure will guide you, the game master, as you jump right into a deadly intrigue.

Your characters have just arrived in the big city when they witness a cold-blooded murder. A dark tavern, a stolen treasure map and a dead man's secret will guide you through the new systems and rules of Pathfinder Second Edition. Suitable for 1st-level characters just getting started.

For more information, see my blog at A Dragontooth Grognard
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Philip Benz

Explorer
Pirates and Plunder, Episode 2: Secrets of the Brotherhood (PF2)
A short tutorial adventure for Pathfinder Second Edition

You've heard about Pathfinder Second Edition, but you're not sure how to get started? This adventure will guide you, the game master, as you jump right into a deadly intrigue.

Your characters have just arrived in the big city when they witness a cold-blooded murder. A dark tavern, a stolen treasure map and a dead man's secret will guide you through the new systems and rules of Pathfinder Second Edition, especially the rules concerning stealth, observation and diplomacy.

Having discovered a wealth of hidden information about Captain Harrigan, an infamous pirate hanged some 60 years ago, your characters will try to navigate the perils of the underworld of the city of Stormhaven in search of the clues they need to complete their mission. Although there is some combat, most of the adventure will involve social interaction and discovering hidden information. You will find detailed explanations of how to handle stealth and observation, pickpocketing and diplomacy as players work to reach their goals.

Although this adventure is intended as the second episode in a series, following Pirates and Plunder, One Night at the Crooked Hand (also available from DrivethruRPG), I have included notes on using it as a stand-alone adventure. It is suitable for 1st or 2nd-level characters.

This adventure should run two or three sessions in length, depending on how much roleplay your players get into. In playtesting, we finished it in two 6-hour sessions.

For more information, see my blog at A Dragontooth Grognard
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