RichGreen
Adventurer
Hobo said:The way to make sure that it feels "piratey" in my experience is to make sure and give lots of opportunities for dealing with common pirate themes. Ship to ship battles that end on bloody boarding actions and whatnot.
Hi,
It's a bit different but I'm running Skull & Bones at the moment (Story hour: http://www.enworld.org/showthread.php?t=176858) and this is very true. I threw all the cliches in plus tons of film and book influences and it's worked very well, probably one of the most enjoyable games I've DM'ed. One thing I'd say is that the perils of sea travel, (navigation etc) get tired quite quickly and we started skimming over the maneuvering in ship to ship battles. Basically, we had an exchange of cannon fire and then straight on to the boarding action.
Eberron will fit the pirate theme really well and I love Anchor!
Cheers
Richard